Justin Case is a Private Investigator who is down on his luck. This could be due to the fact that he’s a drunken degenerate with little to no actual detective skills. Lucky for him he received a very special present in the mail, a domestic robot 9000 inherited from a long lost relative. The bot is not only good at cleaning, but it makes an excellent interrogator, and item storage device. The only thing that the bot is bad at is making jokes, and so Justin Case grants him the moniker Clown Bot.
We’ve all heard of fairy tales, and they usually have horrible endings or a happily ever after. What happens if the stories continued when the books stopped, and somehow those characters were pulled into the real world to live right under our noses? How would humans react to seeing The Beast or Mr. Toad right before their eyes? Would we embrace them, or hunt them out of fear of the unknown. That’s a place that Fables don’t want to be, and it’s up to B.B. to stop that from happening.
Those that came from the fairy tale world now live in a section of New York City that they call Fabletown. Bigby Wolf or as he’s better known, The Big Bad Wolf, is the Sheriff in charge of keeping Fables in line. He’s done a great job so far at keeping people from walking around in public in their true forms, but something devilish has changed the town forever. Fables are damn near impervious to harm, you can stab them, shoot them, and they will probably just shake it off. So that makes the act of actually killing another Fable a torturous event.
B.B. is burdened with finding the killer of a young woman he saved earlier that day. He works together with the icy Snow White to speak with other Fables and find a culprit. Like most detective stories, B.B. will spiral down the rabbit hole and find out that this murder is far from simple. It’s a well-done mystery when viewed in its entirety. There are rare gaps that don’t exactly fit in completely with the ongoing mystery at times, but that seems to be the work of manufactured choice options.
My only gripe with the story is that it doesn’t really allow you to be a detective in the full scope of things. Maybe it’s because Bigby doesn’t seem at all like a good detective. He’s keen on observation but not actually at putting things together well. The end focus tends to be about his eternal struggle with becoming a monster. Hell… I think the only real investigating happens on the third chapter, the rest is about intimidating people and fighting monsters.
You will wander around the city as Bigby checking up on leads, and speaking to various Fables at their places of leisure. It’s an interactive story that allows you to choose your own adventure, but with less actual impact on the storyline itself. It’s what you should expect from a Telltale title or any adventure game that ever existed. Actual freedom is limited to what’s happening in the story at the time. Choices will appear for Bigby to head to different locations to save a life, or chase after a suspect.
Like I mentioned before, some of the choices don’t make much sense in the long run. Most of them feel as if they could have been excluded completely. I think Telltale has adapted to making so many games with choices, that they feel the need to put filler choices in their games because it is expected of them. The portions where the player actually investigates for information are far and few between.
It all tends to be about casually searching for items in a set room until Bigby finally figures it out for himself. The actual functionality that allows the player to feel as if they are invested will happen at a casual level. Which is a bit frustrating when a game like Phoenix Wright has more to do than an adventure game. The need to figure out cool puzzles, combine items, or anything requiring thought – is relatively low
The Wolf Among Us is possibly the best looking adventure title that Telltale has ever graced us with. It has some vivid color patterns, fantastic backdrops, and excellent animations that bring many a wondrous creatures to life. Compared to The Walking Dead series, the Wolf Among Us excels a bit more at copying the art of a comic book. The voice acting matches the splendid visuals, with a great cast to accompany the Fabled characters. Adam Harrington excels at playing Bigby Wolf, but excellent interactions with side characters like Mr. Toad make for a believable world.
It’s an adventure game for the masses, and that’s not meant as a derogative term. Story trumps gameplay in most Telltale titles, and The Wolf Among Us delivers that in spades. The moments of tension, thrills, and the need to understand each character is the heart of the media. Studying how Bigby relates with the townsfolk that he’s been terrorizing his entire life is entertaining. Bigby will always struggle between the battle against becoming the Wolf or being the Sheriff, and that’s no easy feat when everyone hates your guts.
Bigby’s journey is like reading a great book that you can slightly interact with. You won’t feel as if you’ve accomplished much from the gameplay, but you will enjoy the story on the way there. The Wolf Among Us receives a “Wait for a Sale” from Geek Citadel. This is a game about interacting with QTE’s and barely about using adventure game mechanics. However, that doesn’t stop it from telling an excellent story and being well worth the trip to Fabletown.
Snipers in real life and in video games are seen as truly skilled shooters. In the Sniper Elite series you play as Karl Fairburne, a rather serious officer of the OSS heading behind enemy lines in North Africa. His task is to locate a dangerous weapon, while taking down a number of enemy officers on the way. It’s rather simplistic story and I can’t for the life of me remember any of it, but it’s more of a means to drive Karl into dangerous territory. Continue Reading
The Quest for Glory series is one of my favorite adventure game loves. It introduced me to a more open-ended style of adventure game, with a class system, and an entertaining combat system. Infamous Quests clearly loved that series as well, as the Quest for Infamy embraces everything that made that series great. Instead of chasing after glory, the goal is to be as much of a terrible person as you can possibly muster. Continue Reading
The Transformers have returned and the War between the Autobots and the Decepticons continues. Each side is in search of the fabled power of the “Dark Spark” – a powerful relic that can stop time. Optimus and Megatron both seek out the Dark Spark, but a third entity is also looking to use its powers for dubious means. Travel back and forth between the past and the future, learning the history of the conflict between the two factions before they traveled to earth. Continue Reading
When I was young, I wanted to be just like Bruce Lee. I’d study his films with the intrigue that only a child could have. I’d kick, punch, and follow his movements during movies and rewind the key moments of all his films. I didn’t grow up to be anything like Bruce Lee, but I still consider him to be the epitome of what a fighter should be. I’m not a huge fan of watching UFC, but I love fighting games and I’m a big fan of the Fight Night series. EA knew how to convince an outside like me to get involved, just provide a skin of a man who practically made the world recognize Martial Arts. Continue Reading
Enemy Front takes us back to World War II with a serious tone. You play a journalist who is right up on the front lines with various Resistance fighters all over Europe. He joins up with each of these groups and writes down their heroic deeds, so that the world will one day know of the people who fought for freedom. That sounds like it could be the start to a pretty cool game… but that’s not at all what Enemy Front ends up being. Continue Reading
We’re back with an actual rating system for the Gamer Value series, and we try it all out on Noir Syndrome! Check out this Elevator Action style title from Bombadeer Studios!
One Hour Gamer is no more, but we’ve created a more robust show that values your time versus money. Entertainment value is a big deal in the gaming industry, and companies know how to put a price tag on it. As an insider, I can understand that just because a game costs $59.99, doesn’t mean it was worth that price after all is said and done.
This is the final episode of One Hour Gamer, and we take a look at a story driven RPG called Richard & Alice. I want to thank everyone that watched these episodes, and hope you enjoy the show that replaces it. Thanks for watching!