We’re covering numerous updates to the Marvel Avengers Alliance game, so lets just jump right in!
SPEC OPS 3!
Spec Ops 3 has started, and this follows the Avengers Vs X-men storyline and features the Phoenix 5 Costume Magik as the reward. There’s a lot of pros to this spec ops, such as the ability to fight for both the Avengers and X-men factions. There’s also a LOT more weapons to collect. Depending on which side you fight on in each mission, there’s different boss weapon drops. While these weapons don’t feel as strong as Spec Ops 2′s assortment, they’re still worth picking up if you can grab them. There’s also a brand new AVX weapon set to collect (which we’ll cover more of in another post), much like Spec Ops 2′s Chess set. The good news this time around is that 3 of the 4 weapons can be won directly from Spec Ops 3 (the first weapon is a task reward, the other two are epic boss drops)
There are some cons as well though, such as it’s going to take a lot longer to beat this Spec Ops. Because of how taking sides design, you’re going to need to replay missions more than Spec Ops 2 required to win Magik. Due to this, UISO is more precious than ever and unless you pay some gold, you’re going to take a long time to finish (i.e. start playing NOW if you haven’t already!
The Future is now!
Mr. Fantastic, Invisible Woman, Thing, The Human Torch and Spider-Man now have their Future Foundation alternate costumes. With this, the Fantastic family has gotten some much needed buffs. Mr. Fantastic now gives your the Flexible thinking buff which makes every single target attack your party makes inflict the distraction debuff on your enemies. Invisible Woman creates Reactive Shields on the party when attacked, but won’t overwrite any shields your party members may already have giving double the defense power. Thing will now give the Tough Guy buff which will increase your party members defense every time they’re attacked, also stacking with other defense benefits like Defensive Experiment (making anyone with the chess set nearly impervious in longer fights). Spider-Man will now give the Tingling Sensation buff to your party which will permanently increase your party members evasion when attacked as well. The Human Torch’s Annihulus costume has the cosmic control rod passive that can call a wave of annihilation warriors randomly to attack the enemy. Unfortunately, the random attack is extremely weak and happens way too sporadically to make any real difference with battle.
Finally, when you have 2 Future Foundation members in your party during battle, you’ll also get the Future Countdown buff after 4 turns. This permanently increases every party members attack and accuracy by 35% for the rest of the battle.
In all honesty, Invisible Woman and Thing seem to be the most beneficial alt costumes this time around, with Spider-Man third Mr. Fantastic fourth and Human Torch last. Regardless, these were much needed buff’s for the Fantastic family and you should grab most of them when possible.
There’s two new mutants in the alliance, and they’re both raring to go!
First up is Rogue, the games second generalist. Rogue’s attacks are
Brawl, Absorb Power, Drain Essence, and Southern Comfort.
Brawl is nothing new to the game and is the most uninteresting attack, but Rogue’s other 3 abilities make up for this. Absorb power will give Rogue only the benefits of the class of enemy she’s attacking without the weaknesses. For example, if Rogue uses Absorb Power on a blaster enemy, every attack she inflicts will be a critical hit, but if a tactician attacks her they won’t be able to attack twice like on any other blaster! VERY useful and fun to experiment with in battle. Drain Essence is essentially a free heal for Rogue, inflicting damage on an enemy while regaining health and stamina for Rogue (and the stamina is more than the cost of Drain Essence, making it actually useful). Drain Essence will also give the enemy the weakened buff for extra measure. Finally, Southern Comfort is essentially a Ms. Marvel attack as after hitting the enemy, Rogue will get the Kree Speed buff and be able to attack 2 turns in a row on her next turn. On the plus side, Southern Comfort will also give a chance to stun the enemy when you use Absorb Power afterwards, and you’ll gain even more health and stamina back from Drain Essence. Once you have a level 9 Rogue, you’re able to chain some pretty devastating attacks on enemies.
Gambit’s the newest Infiltrator to the game and is also a lot of fun. Gambit’s attack set is
Bo Roulette, Ace of Spades, Ragin’ Cajun and Royal Flush.
Bo Roulette is the corner stone to all of Gambit’s attacks. Every Bo Roulette attack can give Gambit anywhere from 1 to 3 applications of Kinetic Charge (stackable up to 4 charges). Every Kinetic Charge will give Gambit an increased chance to critical hit the enemy with Bo Roulette. Ace of Spades is Gambit’s signature card attack. Throwing a card gives out weak damage, but will also give the enemy the exposed debuff. You’ll get a free turn to attack again for every Kinetic Charge you have. Ragin’ Cajun is Gambit’s strongest attack, using all Kinetic Charges available to boost attack power to deal extra damage. Ragin Cajun also exploits exposed and gives deadly critical hits, so if you use Ragin’ Cajun after Bo Roulette and Ace of Spades, you’ve got a good chance to devastate the enemy. Royal Flush is Gambit’s level 9 attack that hits all enemies. While admittedly weak, it can remove buffs from your enemies as well as leave them exposed. You’ll also be able to perform deadly crits, so when used properly it can actually help you turn the tide of battle.
Gambit and Rogue are 90 cp each and are welcome additions to MAA.
There’s still a lot of stuff coming up for Season 1 of Marvel Avenger Alliance, so stay tuned as we continue to update!