Geek Citadel http://www.geekcitadel.com Sat, 22 Nov 2014 08:40:09 +0000 en-US hourly 1 http://wordpress.org/?v=4.0.1 Geek Citadel Plays – Dragon Age Inquisition http://www.geekcitadel.com/2014/11/21/geek-citadel-plays-dragon-age-inquisition/ http://www.geekcitadel.com/2014/11/21/geek-citadel-plays-dragon-age-inquisition/#comments Sat, 22 Nov 2014 03:42:13 +0000 http://www.geekcitadel.com/?p=6858 I take to the Storm Coast in Dragon Age Inquisition and slaughter a few bears and demons for fun. Check out this 20 minute preview of the game in glorious 1080p 60 fps.

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I take to the Storm Coast in Dragon Age Inquisition and slaughter a few bears and demons for fun. Check out this 20 minute preview of the game in glorious 1080p 60 fps.

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Bullet Points – Grand Theft Auto V (Xbox One) Review http://www.geekcitadel.com/2014/11/20/bullet-points-grand-theft-auto-v-xbox-one-review/ http://www.geekcitadel.com/2014/11/20/bullet-points-grand-theft-auto-v-xbox-one-review/#comments Thu, 20 Nov 2014 20:28:14 +0000 http://www.geekcitadel.com/?p=6841 When Grand Theft Auto V was released on the last gen consoles (Xbox 360 and PlayStation 3) it featured very good visuals a good story and a fun online experience…minus the ever so highly anticipated feature of Heist. One thing that I always said (along with other mouth breathers) is that this game should be […]

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When Grand Theft Auto V was released on the last gen consoles (Xbox 360 and PlayStation 3) it featured very good visuals a good story and a fun online experience…minus the ever so highly anticipated feature of Heist. One thing that I always said (along with other mouth breathers) is that this game should be on Xbox One and PlayStation 4! The fans have asked for it and have received it as Grand Theft Auto V is now out for the Xbox One and PlayStation 4 in the same capacity as other remastered games from last gen that include Halo and The Last Of Us.

What We Liked

  • I seem like I always start a review talking about how good or bad a game looks, but it’s usually the first thing you notice when you load up a video game right? One reason I shared the same opinion as many that this game belongs on Xbox One and PlayStation 4 because even on 360 and PS3 this game looked fantastic. You can tell some of the updates to the graphics for this version, from the extra gloss on the cars to the updated textures. Even better the emotions for each character has been updated which is clear to see during the single player experience. It’s still a pretty game to look at and the update just made it even better!
  • One of the other first things I noticed was the update in the gameplay engine. It seems like everything carries its own weight when it comes to your character, cars or weapon play. What is really cool but weird to me at the same time was the introduction of First Person view in GTA 5. It’s an option and you don’t have to use it but I feel like it’s worth a try just for some of the features that are included with it.
  • New story elements added for returning players was an interesting twist and made it somewhat worth it to replay the story if you have already played this game on 360 and PS3. New things like a Murder Mystery plot for Michael or the Photo challenge for Franklin and some others I won’t spoil if you haven’t picked up the game yet. It’s pretty cool and they also come with some cool in-game rewards if you complete them. Always leave it to Rockstar to do something cool for their longtime players.

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Love/Hate Relationship

  • So I have to mention that I love the increase in player size for GTA Online. Up to 32 players are allowed on one server (30 actual players and 2 spectators) and that just make the online experience a little more like what we saw at E3 a couple of years ago. My hate…and I understand Hate is a strong word so I’ll dial it down to DISLIKE. My dislike is that the one mode myself and A LOT of other players have been clamoring for is not here yet. Yeah I’m talking about Heist, and yes I know they have promised at some point after this release it will arrive for us who have been waiting but I feel like this is a mode that should have been here by now and should have launched in some capacity with this version of the game. I know it’s frustrating for some and I have been one of those people who put down the game until now because of this features absence. I hope it’s here pretty soon because it would be a welcomed addition to the already massive online experience!

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What We Disliked

  • Even though I liked the story but this is more how some of these missions play out. During my original play-through I hated that they put the player in the underdog position in ALL of the chase missions. The person you chase is on a fast motorcycle and you’re in this beat up car that is in desperate need of Pimp My Ride. I was kind of hoping that they would update these type of missions not to hinder us during these chases but…it seems like it’s here to stay.

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Conclusion

Grand Theft Auto on Xbox One and PlayStation 4 (Soon for PC) is a great upgrade from its last-gen counterpart and still features the same fun but with a fresh new coat of paint on it. Not just that, better gameplay and a bigger online experience should entice you to dump your 360 or PS3 versions and upgrade to a Xbox One or PlayStation 4 versions. Make sure to transfer your character over if you have played this one the last-gen consoles and get ready to continue mayhem, I highly suggest going out and getting this game.

 

*This game was sent to us by Rockstar for review purposes*

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Bullet Points – Assassin’s Creed Unity Review http://www.geekcitadel.com/2014/11/14/bullet-points-assassins-creed-unity-review/ http://www.geekcitadel.com/2014/11/14/bullet-points-assassins-creed-unity-review/#comments Sat, 15 Nov 2014 04:02:03 +0000 http://www.geekcitadel.com/?p=6831 Arno goes on a trip with his father, meets a pretty young girl, and soon finds his deceased father lying dead at his feet. He grows up into a roguish man with a fondness for getting himself into trouble. His bad boy ways catch up with him as he tossed into prison after he is […]

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Arno goes on a trip with his father, meets a pretty young girl, and soon finds his deceased father lying dead at his feet. He grows up into a roguish man with a fondness for getting himself into trouble. His bad boy ways catch up with him as he tossed into prison after he is framed for murder. Coincidentally, he is placed in prison with a man who served with his father as an Assassin. With this new knowledge he takes on the role his Father once held and starts on his path to revenge.

 

What we liked

AC Unity 2

 

Splendid VisualsFrance is beyond gorgeous, and this is easily one of the most beautiful games I have ever played. The detail of each of the buildings is superb. The increased number of civilians are what truly steal the show, with over 100+ NPC’s crowding the streets and causing havoc. Each of the main characters are painstakingly detailed and have accurate and convincing facial expressions to match. This is easily the best looking and detailed Assassin’s Creed title to date.

 

Stealthy – I always thought that for a game all about Stealth, Assassin’s Creed had one of the absolute worst systems for doing so. Someone using the Animus has played a little bit of Splinter Cell, because Arno has finally learned what other Assassin’s haven’t… how to sneak around and use cover. It isn’t perfect by any means, but at least the options have expanded significantly.

 

Wealth of Content Unity makes sure that you don’t ever have to worry about running out of things to do. There is so much content that exists in the game that it can be a bit overwhelming at first. Once that map opens up and each of those quests and collectibles appear on the screen, you’ll wonder if you will ever complete it all.

 Cooperative Play – I’ve been dying for an Assassin’s Creed to allow for some true cooperative play. Unity does a great job at setting up missions for up to four players, or allowing them to free-roam and take on the world with their pals. If only the game wasn’t a mess in pretty much every other way.

 

What we didn’t like

AC Unity 3

 

Buggy – What would an Assassin’s Creed game be without bugs? From people sinking into the floor and regularly popping into view, to the odd appearance of textures forming in the background. This title is full of all sorts of nonsense that will surely create many a YouTube Blooper Reel.

 

Not Optimized – I have a GTX 980 and this game has all sorts of issues playing the game past the high setting. The frame-rate sporadically dips from 60 to 45 during cut scenes or anywhere there are tons of people standing around the city. This game was clearly was designed for a graphics card that will only appear when we get warp drive technology. It makes it a pain in the ass to configure for both looks and performance, and the random leap between frame-rate can get in the way of the experience.

 

The PS4 version on the other hand is filled with muddy textures, and basically becomes a slide show in most areas. This actually impacts combat and movement responsiveness which made it harder for me to parry attacks. The game had the nerve to freeze up randomly in some areas as well, while still sporting all of the buggy issues mentioned on the PC version. The console version is an absolute mess.

 

Terrible Story – The plot relies on the tried and true revenge trope and a lot of convenient moments so that Arno can kill people. Unlike the previous games in the series, assassinating a Templar figurehead will emit a wave of memories for Arno to pick up with his ESP or whatever godlike ability he possesses. The problem is that for some reason the story is led by his sudden visions and nthe meanderings of the Assassin’s running the animus from the outside.

 

The story outside of the animus highlights the Assassins finding a random hacker, and asking him to help them beat Templars. He has no choice but to help them of course, and that’s the whole back story. You play a random guy who has to stop the Templars from stealing history… go you! I feel like I’m playing a random episode of Carmen San Diego or something, nah… that would be cool.

 

Stiff Combat – There are a few changes that have made the life of an Assassin much harder. Enemies strike with a bit more precision and can kill an under-geared assassin in one or two shots. Other than that the combat remains strikingly similar to previous games in the series, and in some ways it takes many a step back. Arno can get hit while trying to finish animations, or fail to properly lock-on a target to attack someone at his back. He will often flail about attempting to fight, and the overall feel of combat feels slower and less refined. It looks bland in comparison to games like Shadow of Mordor, which proves that sword combat can be fast, fluid, and visceral.

 

Parkour fail Assassin’s Creed games are notorious for ignoring the problems with its automated navigation system. In fact, Ubisoft promised that Unity’s climbing system was “overhauled” for the Next Generation. If by overhauled they meant they add some pretty animations and kept the awkward loss of momentum issues… I’d agree. Anyone expecting quick and fluid animation as shown in E3 video will be sorely disappointed.

 

Outside content Assassin’s Creed Unity has a collection of content within the game that cannot be accessed without other apps. You have to download the companion app and sign up for the initiates’ website to access certain chests in-game. So unless you feel the need to get all these excess programs, you won’t be able to enjoy all the content.

 

Conclusion

AC Unity 4

As it stands as of the very first week of release, Assassin’s Creed Unity is a technical mess full of bugs and performance issues on every platform. When you can get around the frame drops and the glitches, the gameplay doesn’t make great strides improve on the tried and true formula. Assassin’s Creed Unity earns a Fans Only from Geek Citadel. This franchise has taken a spiral due to the lack of attention paid to creating a working game.

The most volatile part of the problem is when well-known video game journalists like IGN, Kotaku, and many more don’t let us know these problems exist. They wait until we’ve all started boohooing after we purchased the game, but they have clearly had their hands on it a week ahead of schedule. Right after that they want to make an article saying “You should stop buying games early,” so they can fit into the mold. No guys, you should have created an article stating that this game is awful before release.

I know a lot of these “video game journalists” are afraid to lose the free games they receive from companies. Yet people on YouTube go out of our way to buy a game, play it, and create a review without a handout from publishers. If we can take our time and do that without fear of being blacklisted by these companies… why can’t Gamespot, IGN, and Kotaku? They get paid to do this stuff, so where is the journalistic integrity when we need it most? Don’t be afraid to say before we spend $60 on a game that it is garbage.

Publishers also seem to think they can just push a game out the door because it “should be released by now.” That’s an easy way to push garbage onto us people who are paying for these games. It’s an unforgivable practice to ship a game as retail in such a broken state. Assassin’s Creed Unity is a game I want to like, but the more I try to play it the more the flaws hold back my experience. For a game branded as a full release, it absolutely feels like a game that belongs in Early Access.

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Bullet Points – Call Of Duty: Advanced Warfare Review http://www.geekcitadel.com/2014/11/10/bullet-points-call-duty-advanced-warfare-review/ http://www.geekcitadel.com/2014/11/10/bullet-points-call-duty-advanced-warfare-review/#comments Mon, 10 Nov 2014 18:33:57 +0000 http://www.geekcitadel.com/?p=6812 Call of Duty is one of those franchises that has a love/hate relationship with its fanbase, much like a lot of other popular game franchises. This one however is between the regular FPS player and the “pro” players that have altered the future of the game for competitive gain. While some over the past few […]

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Call of Duty is one of those franchises that has a love/hate relationship with its fanbase, much like a lot of other popular game franchises. This one however is between the regular FPS player and the “pro” players that have altered the future of the game for competitive gain. While some over the past few releases have felt that this game no longer caters to the FPS gamer and has shifted to fit “e-sports”, others feel like it has only gotten better and better. Sledgehammer has taken the reigns for this Call Of Duty release and we’re taken into a much different war than “Modern Warfare” or unveiling the “Ghosts” of yesteryear. We…have finally hit the future, the future where combat is no longer left to the ARMY put together by THE GOVERNMENT.

Call of Duty Advanced Warfare_Review_Will Irons

What We Liked

  • Graphically, this game is one of the best in the franchise. When you see Kevin Spacey and the supporting cast during the story as well as some of the environments that you’re placed in, the game looks fantastic. I’m not a big specs guy when it comes to what a game is running at on these consoles but I’m pretty sure it was 1080p.
  • Multiplayer has a little something for everyone as well, it has a wide range of playlists and over 13 playable maps (with more to be added through DLC). From my experience so far, the gameplay online has been pretty fluent and I have not encountered any lag. The thing I really liked about this games multiplayer is the fact that they have an e-sports mode for those who are into that type of thing as well as a playlist for those who don’t want to play with the new exo movements that are in this game and want to go a bit more classic.

Call of Duty Advanced Warfare_Review_Kyle Cormack

Love/Hate Relationship

  • Story, while the acting and the script are pretty good and I love the cinematic style that Sledgehammer has brought to this game. There are some moments in the story where it just seems cliché or as if they want to run with the gag of including the games’ title in the script. For instance, there is literally a point in the early part of the game where Kevin Spacey says “Advanced Warfare” and I couldn’t help but giggle. The story is intense and has its moments and in the end, you might feel a little satisfied to go through everything you just went through.

Call of Duty Advanced Warfare_Review_Utopia

What We Didn’t Like

  • There are still some flaws in gameplay, like it seems to take too long to take out an enemy during single player or sometimes your bullets don’t register online. I know I mentioned that I didn’t encounter lag while I played multiplayer, but I don’t think during that time it was attributed to lag at all but most likely something else that I can’t seem to put my finger. Much like the Gears of War effect where they admitted that there were blanks in the shotguns at random times. This coupled with how the controls can sometimes ignore your inputs, I witnessed a point where I wanted to dodge out of the way using the exo movements and at that exactly instance it wouldn’t execute. It could have been ME personally but it worked for me the next time I tried to use it.

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Conclusion

Call of Duty: Advanced Warfare is a pretty darn solid game that Sledgehammer put together. It has great visuals that bring the story and the game itself to life. Some great dialogue despite some clichés being used, coupled with a great acting job by Kevin Spacey and crew. I feel like if you are the type of gamer who likes a cinematic approach to their shooters, this game is for you. Heck, even if you just like shooting people in the face multiple times you will like this game. It’s a fun game with some flaws intact but I think the good far outweigh the bad in this situation and you should pick up this game!

 

*This game was provided to us by Activision for review purposes*

Now that you’ve read the review, maybe you should…watch Kevin play the game here

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Bullet Points – Dungeon of the Endless Review http://www.geekcitadel.com/2014/11/05/bullet-points-dungeon-endless-review/ http://www.geekcitadel.com/2014/11/05/bullet-points-dungeon-endless-review/#comments Thu, 06 Nov 2014 01:00:55 +0000 http://www.geekcitadel.com/?p=6805 I admit that I’m not a big fan of Tower Defense games. I don’t see the appeal but somehow Dungeon of the Endless drew me in. Maybe it’s the Rogue-Like tendencies and the dungeon crawling aesthetic, but I was instantly intrigued by what this game had to offer. You play as a slew of heroes […]

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I admit that I’m not a big fan of Tower Defense games. I don’t see the appeal but somehow Dungeon of the Endless drew me in. Maybe it’s the Rogue-Like tendencies and the dungeon crawling aesthetic, but I was instantly intrigued by what this game had to offer. You play as a slew of heroes who have crash landed inside of a strange dungeon. The goal is to explore and defend your ships’ power generator as you  head to the next floor. Does Dungeon of the Endless accomplish the combination of tower defense and exploration well? Let’s find out in this Bullet Point Review!

What we liked

Dungeon of the Endless 1

Pixel Perfect – The visuals in Dungeon of the Endless excels at providing a fluorescent sci-fi atmosphere to lose yourself in. The sleek pixel animations of characters and minimalist level design convey a truly splendid artistic wonder.

The Sound of a Journey – Without a doubt the wispy tones of the soundtrack carry the heroes on their way to adventure. It’s a euphoric tickle of the ears that saturates us in unique and calming melodies. It reminds me of a few Chrono Trigger songs, and that my friends is high praise!

Engrossing Exploration – The combination of RPG elements, Rogue-Like mazes, and Tower Defense feels just right in Dungeon of the Endless. Each door leads to a room that is randomly generated on each play session. The use of a power grid structure to illuminate the area and fortify a room is fanciful fun. Hunkering down to begin hoarding resources and plotting your escape is highly addicting. I always wanted to see what the next room had in store, even if it only lead to more monsters.

No don’t open that door – Opening doors count as turns that activate enemy waves, complete research, and restore skill based moves for the heroes. It’s an interesting take on turn-based strategy.

Smart Automation – Combat is an automatic affair but it isn’t the type to frustrate you with dumb A.I. routines. The heroes will not allow enemies to stand on the other side of the room and destroy the precious generator. They make sure to keep all essential hostiles dealt with, so that you don’t have to break out into a rage festival.

Tons of characters – The heroes aren’t necessarily deep characters in terms of backstory, but each of them have specific skill sets, designs, and animations to represent their personalities. It feels good to find a new survivor in the dungeon and bring them into the fold.

Bring some friends – The Multiplayer allows up to four people to go online and survive some dungeons together. It copies the single-player fairly well, and gives each player their own resources for surviving the harsh monster attacks.

What we didn’t like

Dungeon of the Endless 2

Weapon bug – Players can only pick up 4 heroes in the Dungeon, and. the only way to recruit new heroes is by dismissing the one currently in the group. The problem is that any gear removed from the dismissed cannot be placed on the newly recruited hero. It can’t even be sold to the merchant and basically clutters up the inventory window until the next dungeon is reached.

Selecting Characters – Multi-tasking can be in a pain the butt when you’re playing alone. Not because it’s difficult to move the heroes, but because you can’t always easily select them. The character portrait highlights are not easy to see, so at times a hero will be highlighted that you didn’t wish to move. Maybe a patch can allow us to scroll over the heroes to select them in Real-Time Strategy games.

That looks familiar – Even though there are tons of variations on rooms, the areas begin to look extremely similar really quickly. This tends to be a problem with Rogue-Likes in general with the need to focus on indoor grid design. It can bog down the exploration experience when one place looks a little too similar to the last.

Multiplayer FlawsDungeon of the Endless allows for players to reach 12 floors before completing the game. Players can stop and save anytime with one player, but Multiplayer does not have the option to save. This cuts down on the idea of exploration because games can take hours to complete. Also, items in chests are not distributed to multiple players. This would not be an issue if you could trade or door loot for a dungeon companion. Lastly, players can invite players to join a game but the option to create a private much does not exist.

Conclusion

The story is a little light but that’s typical of the genre. What you have instead is a fun time waster that quickly becomes addicting. Searching around for various characters, stacking resources, and exploring for loot is a blast! We recommend you go out and buy Dungeon of the Endless. Find four friends and explore the endless mystery that awaits you.

 

 

 

 

 

 

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Geek Citadel Plays – Call of Duty: Advanced Warfare http://www.geekcitadel.com/2014/11/04/geek-citadel-plays-call-duty-advanced-warfare/ http://www.geekcitadel.com/2014/11/04/geek-citadel-plays-call-duty-advanced-warfare/#comments Wed, 05 Nov 2014 05:07:16 +0000 http://www.geekcitadel.com/?p=6799 We head to a funeral and become starstruck by the awesomeness of, Kevin Spacey. Soon he convinces us to go off and shoot bad guys for money and heroics in Call of Duty: Advanced Warfare. Come watch the bullets fly!

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We head to a funeral and become starstruck by the awesomeness of, Kevin Spacey. Soon he convinces us to go off and shoot bad guys for money and heroics in Call of Duty: Advanced Warfare. Come watch the bullets fly!

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Geek Citadel – Borderlands: The Pre-Sequel Review http://www.geekcitadel.com/2014/10/29/geek-citadel-borderlands-pre-sequel-review/ http://www.geekcitadel.com/2014/10/29/geek-citadel-borderlands-pre-sequel-review/#comments Wed, 29 Oct 2014 13:09:31 +0000 http://www.geekcitadel.com/?p=6786 Borderlands The Pre-Sequel takes place between Borderlands 1 and 2. We follow four new vault hunters that are called upon by none other than Handsome Jack himself. Jack is paying the Vault Hunters to help him fight off the forces of Colonel T. Zarpedon as she takes over the Hyperion Deathstar… err Station. We slowly […]

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Borderlands The Pre-Sequel takes place between Borderlands 1 and 2. We follow four new vault hunters that are called upon by none other than Handsome Jack himself. Jack is paying the Vault Hunters to help him fight off the forces of Colonel T. Zarpedon as she takes over the Hyperion Deathstar… err Station. We slowly watch Handsome Jack descend into madness as he builds an army to overthrow Zarpedon and save the Moon.

What we liked

Borderlands the pre 1

  • Familiar Formula - It’s more of that Borderlands formula that we’ve come to love so much. The amalgam of Diablo and First-Person Shooters with tons of loot drops. If you’re any kind of fan leveling up, collecting items, and completing challenges for badass rank. Borderlands: The Pre-Sequel has all of that and then some.

  • New Hunters – New heroes dive into action with their own combat Nisha the Lawbringer, deals death with two weapons. Wilhelm the Enforcer, brings along the help of his robotic friends Saint and Wolf. Athena the Gladiator, staves off foes with her Captain America shield, and Claptrap – much like his programming - randomly executes programs that can be helpful to the team or grate on their nerves.

 


 

  • Grindingggggg – In its own little way, Borderlands has finally created a crafting system. Players can exchange 3 guns of a similar rarity and transform it into something new. The payoff is increased by using Moonstones (Formerly Eridium) to increase the chance of a superior weapon with added effects.

 


 

  • Moon Zooming – The Moon Zoomy is a fun new vehicle made for negotiating the rocky structure of the moon. It can bound high into the air over jumps and slam down on enemies, and it is a lot easier to control than the Moon Buggy.

Love/Hate Relationship

 

  • Is this a good weapon? – Gear problems still arise in the Borderlands series that I hope will one day be a thing of the past. There are just too many crappy weapons and armor in this game. Even a lot of the purchasable and crafted weapons barely make the grade. I’m not asking for the mother lode of all weapons every time something drops, but can it at least be accurate and take less than 5 seconds to reload?

 

  • Vault Hunter Voices – I’m glad that the Vault Hunters are no longer silent, but their dialogue outside of the Echo’s just sounds terrible. Wilhelm is the worst offender as he’s supposed to be a joke character that randomly talks trash. He instead sounds completely bored in every joke line he delivers.

 

  • Low-Gravity – I like the idea of low-gravity and in some ways it works wonders in The Pre-Sequel. Its fine for flying around and shooting enemies out of the air, but it can be a pain for all the platforming in game. It feels like you have less freedom to just float around doing tricks and escaping enemies. Narrowly missing edges due to a lack of boost, or slamming into invisible walls gets old really quickly. I feel like it would fared better by allowing some sort of ledge grab animation, I mean they already do it with the ladders in the game.

What we didn’t like

Borderlands The Pre

  • Story Lacks Character – The Pre-Sequel is not nearly as humorous as Borderlands 2 was, not even in the slightest. The tone is toned down significantly in comparison to the previous games, and a lot of the vulgar humor that is a staple of the series has been censored. Instead, we listen to heaps of dry dialogue that’s trying too hard to dance around its PG script.

 

  • You’re a boss? – Boring boss fights involving platforming enemies, or idiots that stand there and take shots to the face like they ordered them up at a bar.

 

  • Stop and Go - PS3 version showcases some muddy visuals and experiences choppy frame-rate in large areas when the battle gets hectic.

 

  • Moon people are boring – Except for many of the original cast, the newer NPC’s just don’t have the same essence as Borderlands 2. Springs is probably the exception to the rule, but everyone else and that includes the villains aren’t that interesting. That’s not to say that they are awful, but all too quickly I began to ignore them and focus on heading to the quests.

 

  • Oxygen Failure - Oz-Kits are cool and all, but the need to find oxygen all over the place gets old really quickly. You can do a small amount of boost jumps before you have to scramble to an oxygen vent. It probably sounded nice in the development room, but it can be a real pain for getting around. I can see them thinking this was a way to make the game more strategic, but in its current form – it’s annoying. Trying to do some of the tricky platforming bits can often reveal a torturous design.

 

  • The Nightmare before Moon Zoomy – Terrible driving mechanics with the Moon Buggy and a craggy moon planet will give most first-time players nightmares.

 

Conclusion

I found myself enjoying yet another Borderlands despite a few setbacks. When you’re playing with friends and scavenging for levels and loot – the fun feels endless. It’s those moments when you’re not distracted by another player that you see all the flaws and lack of advancement. Geek Citadel gives Borderlands: The Pre-Sequel 3 stars out of 5. It’s good to have another Borderlands to play, but not enough has changed to warrant paying full price for what looks like an expansion pack.

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Geek Citadel Plays – Dead Rising 3 http://www.geekcitadel.com/2014/10/27/geek-citadel-plays-dead-rising-3/ http://www.geekcitadel.com/2014/10/27/geek-citadel-plays-dead-rising-3/#comments Mon, 27 Oct 2014 23:43:21 +0000 http://www.geekcitadel.com/?p=6782 We continue the Halloween madness as we spend thirty minutes running through the zombie infested streets in Dead Rising 3. I spend some time chatting about Assassins Creed Unity and the revolving 900p and 30 FPS debate for Playstation 4 and Xbox One.

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We continue the Halloween madness as we spend thirty minutes running through the zombie infested streets in Dead Rising 3. I spend some time chatting about Assassins Creed Unity and the revolving 900p and 30 FPS debate for Playstation 4 and Xbox One.

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Bullet Points – Ryse: Son of Rome Review http://www.geekcitadel.com/2014/10/24/bullet-points-ryse-son-rome-review/ http://www.geekcitadel.com/2014/10/24/bullet-points-ryse-son-rome-review/#comments Fri, 24 Oct 2014 11:13:57 +0000 http://www.geekcitadel.com/?p=6770 I never expected to play Ryse: Son of Rome on PC since it was touted as an Xbox One exclusive. I remember seeing this game back at E3 and pre-judging it as a Dynasty Warriors clone almost immediately. I was wrong about it being anywhere near as straight-forward in its approach. It instead mimics the […]

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I never expected to play Ryse: Son of Rome on PC since it was touted as an Xbox One exclusive. I remember seeing this game back at E3 and pre-judging it as a Dynasty Warriors clone almost immediately. I was wrong about it being anywhere near as straight-forward in its approach. It instead mimics the free-flow combat of Batman as closely as possible with a violent and linear emphasis.

What we liked

Ryse Murk City

  • Absolutely gorgeous visuals that make great use of a powerful PC. There aren’t many games that have detail and fantastic facial animations like this. The Voice actors do a great job of passing as Russell Crowe and roman James Bond It has a slick soundtrack that meshes up well with the epic battlefield combat.

 

  • Bone jarring and visceral combat is the highlight of the game. Blades pierce through the flesh as blood washes blood flows out like a tidal wave. Death has somehow transformed into an art form in Ryse, and Marius is the artist.

Love/Hate Relationship

  • The revenge story doesn’t try hard enough to be different. It shoehorns in some kind of mythology surrounding gods that doesn’t fit well with the overarching plot. We already knew this was a story of good vs. evil, the inclusion of deities only serve to downplay the heroes thirst for vengeance. Imagine For a second that Batman constantly failed on his quest for vengeance, and Superman would show up and say “Hey, you can’t give up now, you’re almost there buddy, aren’t you Batman?”

What we didn’t like

Ryse Throw

  • Quick-Time event executions got old after the first stage. You can’t really avoid using them since there are buffs like damage that let Marius destroy his foes faster or experience boasts for earning better skills.

 

  • Minor graphical glitches like floating shields can take you out of the combat zone.

 

  • The I tends to strike at Marius two at a time and don’t attempt to swarm him in the slightest. They also tend to repeat the same combat patterns, and easily fall prey to murderous blows.

 

  • Combat isn’t as fluid or quick as other Arkham based games. Marius is slower and more deliberate in his strikes, and that means enemies with more stamina end up taking longer to put down.

 

  • The Shooting gallery and Shield sequences are a novelty that run out just as fast as the executions. The idea of arrows blotting out the sky loses its appeal after blocking arrows from dimwitted Arrow rejects. The shooting portions are focused on guarding against dull enemy waves.

Conclusion

Ryse: Son of Rome is a game that focuses more on being beautiful instead of unique. The flashy graphics are dulled by a not so fancy combat system with stiff animations and forced Quick-Time-Events. Geek Citadel gives Ryse: Son of Rome 3 stars out of 5. This title has phenomenal visuals as per usual of Crytek titles, but the average story and dull game play don’t do it any favors.

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Bullet Points – NBA 2K15 Review http://www.geekcitadel.com/2014/10/22/bullet-points-nba-2k15-review/ http://www.geekcitadel.com/2014/10/22/bullet-points-nba-2k15-review/#comments Wed, 22 Oct 2014 14:59:44 +0000 http://www.geekcitadel.com/?p=6761 Last year NBA 2K14 dazzled us with new visuals and impressive features. NBA 2K15 hopes to improve on presentation and game play with updated Career, GM, and MYPark modes. We’re here to provide some bullet points of the stuff we liked and disliked in this review. What we liked Presentation is livelier and it better […]

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Last year NBA 2K14 dazzled us with new visuals and impressive features. NBA 2K15 hopes to improve on presentation and game play with updated Career, GM, and MYPark modes. We’re here to provide some bullet points of the stuff we liked and disliked in this review.

What we liked

NBA 2K15 Rockets

  • Presentation is livelier and it better represents a basketball game. The Half-time show has choreographed cheerleaders and a pep talk from the coach. The Pre-Game show is a great addition even if it’s just there for Shaq to be hilarious.
  • Excellent soundtrack selection from Pharrell Williams. Varied styles of music on display as opposed to domination by a single genre.
  • MYGM is daunting as a mode and has an astounding amount of detail from talking to players to setting the market price of tickets.
  • Career Mode has taken a brand new direction after constantly focusing on the draft, and instead forces a rookie to scrape by through a 10-day contract to make it onto a team.
  • Social Media is now interactive, players can say hello to friends, trash talk opponents, or promote businesses for sponsorship.
  • More NBA Influence in career mode from the players and coach involvement. Players will try to take the rookie under their wing, and the coach will do PowerPoint presentations and call practice scrimmages when things go wrong.
  • Attribute System revamped and does away with individual stats. There are six columns to choose from that categorize older stats into one single area. For example, all defensive movements like steals and blocks are under the Defender tab.
  • Players now earn badges during the career mode by playing a certain way. This also goes for skill point upgrades that unlock from playing the mode. This assures that people can’t just buy VC to make a 99 rated character out of the gate.
  • Players can now choose crowd intro music and arena sounds for scoring high profile moves.
  • Basketball is one of the few sports I would actually watch if I didn’t play games all the time. So it’s great that there is a new defender window in MyPlayer mode that shows the stats of a person I am currently guarding. All previous iterations before it would pretend like I knew every player on the court.

Love/Hate Relationship

  • Some players look fantastic but others like Chris Bosh will look like they’ve been hitting the crack rock too often. Lebron for instance looks as if he has the body of a prepubescent little boy.
  • Career choices boil down to being a nice guy or being an asshole. And if you do act like a prima donna at any time you’ll receive a guilt trip for it from the receiver or fans.

What we didn’t like

NBA 2K15 Dunk

  • Passing still doesn’t properly designate where the player wants it to go. This is something that wasn’t even a problem in Super Nintendo basketball games. The ball is also floats around and appears in hands for rebounds and passes.
  • Practice games don’t reward the player with VC but they make you play five minutes of them regardless.
  • Teammates still refuse to take open shots when they have them. The player can throw a wide open pass under the court and they will throw it back.
  • Animations can tend to get in the way of gameplay and movement. Players will often feel like they aren’t always in complete control of their character. The computer always looks like they are reacting and moving better than anything you could ever pull off.
  • Game functions on queued button presses for actions. So if by any means you’ve pressed jump twice, when the player lands they will attempt to jump again even if a play has unfolded already.
  • MyPark is only for the most hardcore of players as the penalty for losing or not being a ball hog is much too high. You will barely earn VC unless you’re winning and you won’t earn much ranking as a result.
  • Server issues have caused tons of disconnections that make MyPark inaccessible to players or downright unplayable.
  • Commentary on positions not the actual player themselves. The commentators will say something like “You wouldn’t expect a dunk out of someone that size,” when the player is 6’6 at the Point Guard position.
  • Stupid timeouts and substitutions that happen at the end of a quarter. Even after the next quarter the player will have to be subbed back in to keep playing.
  • I. will decide to do illegal picks that don’t make sense. It’s almost always at the 3-point line when the point-guard is running the ball up the floor.

Conclusion

NBA 2K15 is still the best simulation basketball game on the market. NBA Live has a lot to challenge when it releases later this year. I’ve got my minor gripes about the gameplay but it’s still one of the most realistic looking sports games ever. NBA 2K15 receives four stars out of five from Geek Citadel. Every year NBA 2Kgets closer and closer to the real thing.

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