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		<title>Weekly Haul: Week of 06/16</title>
		<link>http://www.geekcitadel.com/2013/06/16/weekly-haul-week-of-0616/</link>
		<comments>http://www.geekcitadel.com/2013/06/16/weekly-haul-week-of-0616/#comments</comments>
		<pubDate>Sun, 16 Jun 2013 09:43:19 +0000</pubDate>
		<dc:creator>Chris Pacheco</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[monsters university]]></category>
		<category><![CDATA[ps vita]]></category>
		<category><![CDATA[world war z]]></category>

		<guid isPermaLink="false">http://www.geekcitadel.com/?p=4972</guid>
		<description><![CDATA[<p>Welcome to the Weekly Haul, your list of what entertainment goods are being released for the week. One game comes out this week and it&#8217;s for the PS Vita. Monsters go to college and a zombie outbreak happens in theaters. Three anime collections come out on DVD. Check out the rest on the list! Games [...]</p><p>The post <a href="http://www.geekcitadel.com/2013/06/16/weekly-haul-week-of-0616/">Weekly Haul: Week of 06/16</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>Welcome to the <strong>Weekly Hau</strong>l, your list of what entertainment goods are being released for the week. One game comes out this week and it&#8217;s for the PS Vita. Monsters go to college and a zombie outbreak happens in theaters. Three anime collections come out on DVD. Check out the rest on the list!<span id="more-4972"></span></p>
<p><strong><span style="text-decoration: underline;">Games</span></strong><br />
<strong>Muramasa Rebirth</strong> (PS Vita; 06/21)</p>
<p><strong><span style="text-decoration: underline;">Movies: All DVD &amp; Blu-Ray Release on 06/18 unless stated.</span></strong><br />
<strong>Monsters University</strong> (Theaters; 06/21)<br />
<strong>World War Z</strong> (Theaters; 06/21)<br />
<strong>21 and Over</strong> (DVD, Blu-Ray)<br />
<strong>The Amazing Adventures of The Living Corpse</strong> (DVD, Blu-Ray)<br />
<strong>American Idiots</strong> (DVD)<br />
<strong>American Mary</strong> (DVD, Blu-Ray)<br />
<strong>Body of Proof: The Complete Third Season</strong> (DVD)<br />
<strong>The Brass Teapot</strong> (DVD, Blu-Ray)<br />
<strong>Dino King</strong> (DVD, Blu-Ray)<br />
<strong>Drop Dead Diva: The Complete 4th Season</strong> (DVD)<br />
<strong>The Howling: Collector’s Edition</strong> (DVD, Blu-Ray)<br />
<strong>Jack the Giant Slayer</strong> (DVD, Blu-Ray)<br />
<strong>Jethro Tull: Around the World Live</strong> (DVD)<br />
<strong>The Jungle Book: Adventures of Mowgli – Complete Collection</strong> (DVD)<br />
<strong>Kung Fu Panda: Legends of Awesomeness &#8211; Good Croc, Bad Croc</strong> (DVD)<br />
<strong>The Last Exorcism Part II</strong> (DVD, Blu-Ray)<br />
<strong>Love, Concord</strong> (DVD)<br />
<strong>Marketa Lazarova</strong> (Criterion Collection) (DVD, Blu-Ray)<br />
<strong>Movie 43</strong> (DVD, Blu-Ray)<br />
<strong>Of Human Bondage: Kino Classics Remastered Edition</strong> (DVD, Blu-Ray)<br />
<strong>Rectify: The Complete First Season</strong> (DVD)<br />
<strong>Safety Last!</strong> (Criterion Collection) (DVD, Blu-Ray)<br />
<strong>Scooby-Doo: Mystery Incorporated &#8211; Spooky Stampede</strong> (DVD)<br />
<strong>Stoker</strong> (DVD, Blu-Ray)<br />
<strong>Summoned</strong> (DVD)<br />
<strong>Things to Come</strong> (Criterion Collection) (DVD, Blu-Ray)<br />
<strong>Upside Down</strong> (DVD)<br />
<strong>Workaholics: Season Three</strong> (DVD, Blu-Ray)</p>
<p><strong><span style="text-decoration: underline;">Anime: All Anime release on 06/18 unless stated.</span></strong><br />
<strong>Chrome Shelled Regios Complete Series</strong> (S.A.V.E Edition) (DVD)<br />
<strong>Kill Me Baby Complete Collection</strong> (DVD)<br />
<strong>Saiyuki Complete Collection</strong> (DVD)</p>
<p>Sources: <a href="http://www.gamestop.com/">GameStop</a>, <a href="http://www.comingsoon.net/">ComingSoon</a>, <a href="http://www.animenation.com/">AnimeNation</a></p>
<p>The post <a href="http://www.geekcitadel.com/2013/06/16/weekly-haul-week-of-0616/">Weekly Haul: Week of 06/16</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></content:encoded>
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		<title>The Three Reviews &#8211; Remember Me, samurai_jazz, and The Yawhg</title>
		<link>http://www.geekcitadel.com/2013/06/15/the-three-reviews-remember-me-samurai_jazz-and-the-yawhg/</link>
		<comments>http://www.geekcitadel.com/2013/06/15/the-three-reviews-remember-me-samurai_jazz-and-the-yawhg/#comments</comments>
		<pubDate>Sat, 15 Jun 2013 21:00:38 +0000</pubDate>
		<dc:creator>Kevin Jones</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[darren sommer]]></category>
		<category><![CDATA[dontnod entertainment]]></category>
		<category><![CDATA[emily carroll]]></category>
		<category><![CDATA[Geek Citadel]]></category>
		<category><![CDATA[larry stover]]></category>
		<category><![CDATA[remember me review]]></category>
		<category><![CDATA[samurai_jazz review]]></category>
		<category><![CDATA[the three]]></category>
		<category><![CDATA[the yawhg]]></category>

		<guid isPermaLink="false">http://www.geekcitadel.com/?p=4954</guid>
		<description><![CDATA[<p></p><p>The post <a href="http://www.geekcitadel.com/2013/06/15/the-three-reviews-remember-me-samurai_jazz-and-the-yawhg/">The Three Reviews &#8211; Remember Me, samurai_jazz, and The Yawhg</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></description>
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			<ul class="wpb_tabs_nav ui-tabs-nav clearfix"><li><a href="#tab-1370681575-2-74">samurai_jazz Review</a></li><li><a href="#tab-1370681575-1-52">Remember Me Review</a></li><li><a href="#tab-1370682361575-3-0">The Yawhg Review</a></li></ul>

			
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		<div class="wpb_wrapper"><div class="wpb_gallery_slides wpb_flexslider flexslider_fade flexslider" data-interval="3" data-flex_fx="fade"><ul class="slides"><li><a class="prettyphoto" href="http://www.geekcitadel.com/wp-content/uploads/2013/06/Jazz.Still005.bmp"><img src="http://www.geekcitadel.com/wp-content/uploads/2013/06/Jazz.Still005.bmp" class="attachment-thumbnail" alt="Jazz.Still005" /></a></li><li><a class="prettyphoto" href="http://www.geekcitadel.com/wp-content/uploads/2013/06/Jazz.Still004.bmp"><img src="http://www.geekcitadel.com/wp-content/uploads/2013/06/Jazz.Still004.bmp" class="attachment-thumbnail" alt="Jazz.Still004" /></a></li><li><a class="prettyphoto" href="http://www.geekcitadel.com/wp-content/uploads/2013/06/Jazz.Still003.bmp"><img src="http://www.geekcitadel.com/wp-content/uploads/2013/06/Jazz.Still003.bmp" class="attachment-thumbnail" alt="Jazz.Still003" /></a></li></ul></div>
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<p>What exactly is <i>samurai_jazz</i> about you ask? Does it follow a Jazz musician who has lost his musical soul through a time warp that leads to Feudal Japan, and must learn the ways of the <i>Samurai</i> to retrieve his dexterity and spirit? Nah, but you are a Samurai who runs around an alternate version of the 1930’s where everyone uses swords to fight. Some guy commits seppuku and then your character wakes up across the hall to explore the city. Yeah, that’s the jist of the story as far I saw, so we’ll just run with it.</p>
<p><i>Samurai_jazz</i> takes place in an 8-bit world, with a jazz influenced soundtrack flowing in the background. The hero will move through the streets facing off against blue suited <i>Samurai</i> who can murder in one-hit. Our hero can move left and right, and up and down to block incoming blows, or slash his enemies in half. He can also get vertical and scale walls, and leap rooftops to reach otherwise obstructed locations. The key to combat is to avoid being surrounded by a crowd of sword wielders, or it’s time to start the zone over from scratch.</p>
<p>The simple nature of the gameplay is what keeps it intriguing. New enemy types will appear as you advance through levels, like the uncaring store patrons who bowl you over, big black guys with bats, or the woman who heard you talking about her giraffe neck. Either that or she is trying to seduce our hero by showing off her skills. The main gameplay element is to fetch stuff for people so that you can get into new areas. That’s all you ever seem to fight for, cigarettes and membership cards. I guess cutting down one more guy would be dishonorable, damn you, Samurai code!</p>
<p>In all seriousness, <i>samurai_jazz</i> is an enjoyable title. It could be a little less generic with the story and quest options, but the music is well done and the combat can get addicting. <i>Geek Citadel</i> gives samurai_jazz three stars out of five. It is not going to woo many players, but if you are looking for a <i>Bushido Blade</i> style beat-em up to play for a short time, you have a reason to spend three dollars on this.</p>

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<p><i>Nilin</i> was one of the best memory hunters around. She was so skilled that she had the power to not only wipe memories, but also change the way they unfold. Unfortunately, a powerful corporation wipes out <i>Nilin</i>’s memory, but a man named <i>Edge</i> helps her to escape back into the world. The story takes pace just after the escape, and it follows <i>Nilin</i> as she attempts to recover her memory while listening to <i>Edge</i>’s orders.</p>
<p><i>Nilin</i>’s story is undersold by bland voice-over and an uninteresting storyline. She spends all of her time clambering on top of buildings, and participating in terrorist actions brought forth by her savior <i>Edge</i>. Beyond <i>Nilin</i>, the entire cast of characters lack intriguing personalities due to a dull and obvious script. The idea of creeping into memories is definitely something worth experiencing, but <i>Remember Me</i> opts to explore this venue in the most inane way possible.</p>
<p>Everything pushes <i>Nilin</i> into a fight with stiff controls and a customizable pre-made combo system. A Customizable pre-made combo system… what is that? Well, <i>Nilin</i> has the option of switching out various combo systems called <i>Pressens</i>. Each Pressen has a certain trait to it from health restoration, to hitting for more damage per hit. You can sort these between the pre-made combos, and be prepared to spam the same buttons repeatedly to activate the <i>Pressens</i>. That’s it, the variety is that you can switch around these <i>Pressens</i> for different advantages, but <i>Nilin</i> will always attack in the same fashion.</p>
<p>Next up is the automatic plat-forming elements that always lead down a direct path to <i>Nilin</i>’s destination. Apparently, the challenge is to try to decipher the point at which <i>Nilin</i> will outright fall to her doom because she felt like it. Jumping and grabbing Edges and platforms are all in the hands of the game mechanics, so when <i>Nilin</i> falls to her death during jumps… you cannot help but feel jipped that you had no part in her demise.</p>
<p>The sealing of the coffin for <i>Remember Me</i> is the Re-writing of memories. Much like watching a show on a DVR, players can rewind and fast-forward through a cutscene. Glitches will appear that <i>Nilin</i> can activate to knock over a bottle or un-cuff a dangerous suspect. That is great and all, but the choices of how the memories pan out are already pre-determined. A prompt will pop-up on-screen and give <i>Nilin</i> her goal “Make this person kill this other person.” You have no choice in how the events pan out at all, and that’s where <i>Remember Me</i> fails at its ultimate goal of being different. This skill supposedly separates her from other Memory Hunters, but she spends most of her time punching guards in the face.</p>
<p>It’s a shame that the gameplay is repetitive nonsense, because the title is absolutely beautiful. The game is so vain about its sci-fi utopia that it will constantly remind you how gorgeous it is. It’s too bad that beauty is skin deep, and everything underneath is as shallow as a grave. <i>Remember Me</i> receives two stars from <i>Geek Citadel</i>.  This</p>

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<p>Many years ago, <i>The Yawhg</i> came to a town and devastated it. The people survived and rebuilt the town, and the story of <i>The Yawhg</i> lived on as a Folk Tale. Now, The <i>Yawhg</i> will return in six weeks to terrorize the town, and no one will suspect a thing. You take on the role of a denizen of the town, living a normal life in the weeks before <i>The Yawhg</i> returns to cause chaos. What kind of life will you have before <i>The Yawhg</i> comes to take it all away?</p>
<p><i>The Yawhg</i> is a choose-your-own-adventure party game. Two or four players can drop into the world and take turns selecting various destinations in town. Each destination will lead to a choice that can increase statistics like finesse, and charm. After gaining new stats, a random event will appear that can be detrimental or helpful to the player. Your character could find a shiny new ring, or fall victim to the wiles of a vampire. This can lead to negative stats or even the destruction of one of the locations in town.</p>
<p>The beautiful artwork and well-written encounters creates an appealing world. The real factor here is the party element, and <i>The Yawhg</i> greatly achieves that objective. If you have some friends over, just sit back and take in the atmosphere and strange events. You will chuckle with your buddies while building your stats and discovering the intricacies of the game mechanics. It’s all about tackling each of the locations and unraveling the stories hidden within, while trying to build stats to keep the town together at the end of six weeks.</p>
<p>One session can take up to 8 to 15 minutes to complete the first couple of times you play. It’s short and sweet when playing, but also short in content as well. It only takes two or more play-throughs to retread stories you have seen in a previous session. By the fifth or the sixth encounter, it is possible to see seventy percent of the events.  It’s a shame that there isn’t enough content to keep players coming back for spontaneous party fun.</p>
<p><i>The Yawhg</i> is a great idea that needed a little more time in the oven. A unique and fun gameplay experience that’ geared toward a party environment. It simply lacks the longevity needed to continue coming back to play for the next social event. <i>The Yawhg </i>receives a C+ from <i>Geek Citadel</i>. It is fun for about an hour, and by then you have probably seen everything that it brings to the table.</p>

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<p>The Yawhg, and samurai_jazz were given to us to review!</p>

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<p>The post <a href="http://www.geekcitadel.com/2013/06/15/the-three-reviews-remember-me-samurai_jazz-and-the-yawhg/">The Three Reviews &#8211; Remember Me, samurai_jazz, and The Yawhg</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></content:encoded>
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		<item>
		<title>Weekly Haul: Week of 06/09</title>
		<link>http://www.geekcitadel.com/2013/06/09/weekly-haul-week-of-0609/</link>
		<comments>http://www.geekcitadel.com/2013/06/09/weekly-haul-week-of-0609/#comments</comments>
		<pubDate>Sun, 09 Jun 2013 11:48:37 +0000</pubDate>
		<dc:creator>Chris Pacheco</dc:creator>
				<category><![CDATA[3DS News]]></category>
		<category><![CDATA[Anime]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[PS3 News]]></category>
		<category><![CDATA[TV Shows]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Animal Crossing]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[bleach]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[man of steel]]></category>
		<category><![CDATA[Superman]]></category>
		<category><![CDATA[the last of us]]></category>
		<category><![CDATA[this is the end]]></category>
		<category><![CDATA[tv]]></category>

		<guid isPermaLink="false">http://www.geekcitadel.com/?p=4946</guid>
		<description><![CDATA[<p>Welcome to the Weekly Haul, the place where we show you the new entertainment releases coming out during the week. This week, there are only two games coming out but they are pretty big titles. Man of Steel and This is the End are out in theaters as well. Check out the list below! Games [...]</p><p>The post <a href="http://www.geekcitadel.com/2013/06/09/weekly-haul-week-of-0609/">Weekly Haul: Week of 06/09</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>Welcome to the <strong>Weekly Haul</strong>, the place where we show you the new entertainment releases coming out during the week. This week, there are only two games coming out but they are pretty big titles. <strong>Man of Steel</strong> and <strong>This is the End</strong> are out in theaters as well. Check out the list below!<span id="more-4946"></span></p>
<p><strong><span style="text-decoration: underline;">Games</span></strong><br />
<strong>Animal Crossing: New Leaf</strong> (3DS; 06/09)<br />
<strong>The Last of Us</strong> (PS3; 06/14)</p>
<p><strong><span style="text-decoration: underline;">Movies: All DVD &amp; Blu-Ray Release on 06/11 unless stated.</span></strong><br />
<strong>This is the End</strong> (Theaters; 06/12)<br />
<strong>Man of Steel</strong> (Theaters; 06/14)<br />
<strong>Mr Hockey: The Gordie Howe Story</strong> (DVD)<br />
<strong>Absolute Deception</strong> (DVD)<br />
<strong>Betty &amp; Coretta</strong> (DVD)<br />
<strong>Beverly Lewis’ The Confession</strong> (DVD)<br />
<strong>Burn Notice: The Complete Sixth Season</strong> (DVD)<br />
<strong>Doctor Who: Inferno (Special Edition)</strong> (DVD)<br />
<strong>Doctor Who: The Mind of Evil &#8211; Episode 56</strong> (DVD)<br />
<strong>Dr Who-Doctors Revisited 1-4</strong> (DVD)<br />
<strong>Fairly Legal: Season Two</strong> (DVD)<br />
<strong>Ghost Hunters: Season 8, Part 2</strong> (DVD)<br />
<strong>Hansel &amp; Gretel: Witch Hunters</strong> (DVD, Blu-Ray)<br />
<strong>House of Cards: The Complete First Season</strong> (DVD)<br />
<strong>Killing Lincoln</strong> (DVD, Blu-Ray)<br />
<strong>Masquerade</strong> (DVD)<br />
<strong>Misfits: Season Three</strong> (DVD)<br />
<strong>Necessary Roughness: Season Two</strong> (DVD)<br />
<strong>The Newsroom: The Complete First Season</strong> (DVD, Blu-Ray)<br />
<strong>Ninja Masters</strong> (DVD)<br />
<strong>Oz The Great and Powerful</strong> (DVD, Blu-Ray)<br />
<strong>Paul McCartney and Wings: Rockshow</strong> (DVD, Blu-Ray)<br />
<strong>The Philadelphia Experiment</strong> (DVD, Blu-Ray)<br />
<strong>Power Rangers Super Samurai: Secret of the Red Ranger – Volume 4</strong> (DVD)<br />
<strong>Ring of Fire</strong> (DVD, Blu-Ray)<br />
<strong>Rizzoli &amp; Isles: The Complete Third Season</strong> (DVD, Blu-Ray)<br />
<strong>Snitch</strong> (DVD, Blu-Ray)<br />
<strong>Tom and Jerry: The Golden Collection – Volume 2</strong> (DVD, Blu-Ray)<br />
<strong>Transformers Rescue Bots: Energize</strong> (DVD)<br />
<strong>The Unbroken</strong> (DVD)<br />
<strong>Wedding Band: The Complete Series</strong> (DVD)</p>
<p><strong><span style="text-decoration: underline;">Anime: All Anime release on 06/11 unless stated.</span></strong><br />
<strong>Bleach Box Set 17</strong> (Eps 243-255) (DVD)<br />
<strong>Fushigi Yugi Eikoden Collection</strong> (DVD)<br />
<strong>Lagrange &#8211; The Flower of Rin-ne Set 1</strong> (DVD, Blu-Ray)<br />
<strong>Mysterious Girlfriend X Complete Collection</strong> (DVD, Blu-Ray)<br />
<strong>Sengoku Basara: Samurai Kings Complete Series (Seasons 1-2)</strong> (DVD, Blu-Ray)</p>
<p>The post <a href="http://www.geekcitadel.com/2013/06/09/weekly-haul-week-of-0609/">Weekly Haul: Week of 06/09</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></content:encoded>
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		<title>Geek Citadel Mini-Reviews: Marvel Heroes, Element4l, and Actual Sunlight</title>
		<link>http://www.geekcitadel.com/2013/06/08/geek-citadel-mini-reviews-marvel-heroes-element4l-and-actual-sunlight/</link>
		<comments>http://www.geekcitadel.com/2013/06/08/geek-citadel-mini-reviews-marvel-heroes-element4l-and-actual-sunlight/#comments</comments>
		<pubDate>Sat, 08 Jun 2013 16:00:00 +0000</pubDate>
		<dc:creator>Kevin Jones</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[actual sunlight]]></category>
		<category><![CDATA[element4l review]]></category>
		<category><![CDATA[gazillion entertainment]]></category>
		<category><![CDATA[Geek Citadel]]></category>
		<category><![CDATA[i-illusions]]></category>
		<category><![CDATA[marvel heroes review]]></category>
		<category><![CDATA[will o'neill]]></category>

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		<description><![CDATA[<p></p><p>The post <a href="http://www.geekcitadel.com/2013/06/08/geek-citadel-mini-reviews-marvel-heroes-element4l-and-actual-sunlight/">Geek Citadel Mini-Reviews: Marvel Heroes, Element4l, and Actual Sunlight</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></description>
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			<ul class="wpb_tabs_nav ui-tabs-nav clearfix"><li><a href="#tab-1370681575-1-52">Marvel Heroes Review</a></li><li><a href="#tab-1370681575-2-74">Element4l Review</a></li><li><a href="#tab-1370682361575-3-0">Actual Sunlight Review</a></li></ul>

			
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		<div class="wpb_wrapper"><h2 class="wpb_heading wpb_gallery_heading">Marvel Heroes</h2><div class="wpb_gallery_slides wpb_flexslider flexslider_fade flexslider" data-interval="3" data-flex_fx="fade"><ul class="slides"><li><a class="prettyphoto" href="http://www.geekcitadel.com/wp-content/uploads/2013/06/Marvel.Still005.bmp"><img src="http://www.geekcitadel.com/wp-content/uploads/2013/06/Marvel.Still005.bmp" class="attachment-thumbnail" alt="Marvel.Still005" /></a></li><li><a class="prettyphoto" href="http://www.geekcitadel.com/wp-content/uploads/2013/06/Marvel.Still004.bmp"><img src="http://www.geekcitadel.com/wp-content/uploads/2013/06/Marvel.Still004.bmp" class="attachment-thumbnail" alt="Marvel.Still004" /></a></li><li><a class="prettyphoto" href="http://www.geekcitadel.com/wp-content/uploads/2013/06/Marvel.Still003.bmp"><img src="http://www.geekcitadel.com/wp-content/uploads/2013/06/Marvel.Still003.bmp" class="attachment-thumbnail" alt="Marvel.Still003" /></a></li><li><a class="prettyphoto" href="http://www.geekcitadel.com/wp-content/uploads/2013/06/Marvel.Still001.bmp"><img src="http://www.geekcitadel.com/wp-content/uploads/2013/06/Marvel.Still001.bmp" class="attachment-thumbnail" alt="Marvel.Still001" /></a></li></ul></div>
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<p><i>Marvel Heroes</i> is a brand new MMO from <i>Gazillion Entertainment.</i> It features a story written by <i>Brian Michael Bendis</i>, aka the new king of creating epic stories for <i>Marvel</i> comic books. It follows <i>The Avengers </i>team of <i>Spider-Man, Captain America, Luke Cage,</i> Wolverine, and <i>Black Widow </i>as they bounce around the world searching for a powerful tablet. This may sound like it should be easy for such well-equipped superheroes, but it turns out to be a daunting task to keep the tablet in sight.</p>
<p>The tale of <i>Marvel Heroes</i> is simple but engaging. Motion comic style cut-scenes tell the story, and features famous voice actors as familiar Supes. <i>Drake Bell</i> as <i>Spider-Man</i>, <i>Nolan North</i> as <i>Deadpool</i>, and S<i>teve Blum </i>as the fury fueled <i>Wolverine</i>. Each character will spill a quip out about another hero who is nearby, and most any heroes that encounters <i>Deadpool</i> just want his mouth to stay shut. Sound design is fantastic all-around, with key sounds like the “thwip” of <i>Spider-Man’s</i> web-shooters, to the “snikt” of <i>Wolverine’s</i> claws.</p>
<p>With such a riveting cast of characters to choose from, how did the gameplay pan out? Just think of any <i>Diablo</i> game, or even <i>Marvel Ultimate Alliance</i> and you have your answer. You set out into the world walking up on thugs and beating them to an inch of their life – unless of course you are <i>Punisher</i> or <i>Wolverine</i>, who leave bloodied corpses everywhere. This nets the character you are currently using loot and experience points to level up. Leveling up improves the chosen heroes strength and they can invest in various talents to upgrade or learn new moves.</p>
<p>Like many MMO’s on the market. Players can equip new items to make their character more durable or increase special attack functions. For example: <i>Wolverine</i> can place points in his healing factor from his talent tree, but he can also collect gear that buffs his healing factor a couple of points as long as he has it equipped. Players can even talk to <i>Hank Pym</i> (Ant Man) to use elements to add stat increases to armor and weapons. Not to mention, that players can swap to a different character at any time within the game.</p>
<p>There are a few downsides to playing <i>Marvel Heroes</i>, and a lot of it depends on how much you are willing to pay. Costumes and Characters are only purchasable by using Gold, which is only available by using real money. It’s also impossible to not look exactly like 30 other people running around on the field. You are going to see a bunch of the <i>Hulk</i>, <i>Iron Man</i>, and <i>Caps</i> scattered about the maps like roaches, that is inevitable. The sound will drop completely when transitioning back in forth between certain areas of the game. Oh, and the storyline is short; you may be able to knock out all the chapters in less than a week if you are speeding through it.</p>
<p>In the end, <i>Marvel Heroes</i> is a fantastic Free-to-play title for casual satisfaction. It highlights some excellent visuals of our favorite characters, combined with raw physics and a vibrant showcase of energy blasts and explosions. It was a treat to play as <i>Spider-Man</i> and all my favorites, but I am also a comic book nerd and love the “click until dead” system. <i>Marvel Heroes</i> receives a B+ from <i>Geek Citadel</i>. If you love superheroes, this title is right up your alley!</p>
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<p>ave you ever wanted to brave the world by manipulating the elements? That&#8217;s what <i>Element4l</i> is all about. You start the game as a body of air and venture out to discover Fire, Ice, and Stone. These combined elements do not have any real goal other than to take in the sights of the earth. Multiple chapters deal with the parts of the human spirit, from Mind, Heart, Willpower and more.</p>
<p>&nbsp;</p>
<p>The puzzle-platforming is structured around a crisp visual style; it reminds me of a similar game named <i>Puddle</i>. The world is shadowed out, and a vivid backdrop complements the shifting environment. Instead of a story of any sort, there are a few abstract cutscenes and wacky commentaries about your achievements or pop-culture. Beware though… behind its quirky aesthetic lies a puzzle title that challenges the mind and the limits of frustration.</p>
<p>&nbsp;</p>
<p>Like a caring Mother at the beach, it holds your hand and guides you into the waves. It helps you learn to dip your head underwater, but after you submerge and wipe the salt-water from your eyes, you’ll look around for your helpful Mother frantically and realize she’s gone. In the initial stages, <i>Element4l</i> can be extremely brutal to play. It’s a steep learning curve to climb, but it’s worth it to learn how to solve some of the tougher challenges.</p>
<p>&nbsp;</p>
<p>Without a doubt, you will cry out in anger a ton. It’s just the nature of the beast to grit your teeth and bear it. All of that frustration will stem from your personal failures as opposed to an ill-designed level. It’s pretty exhilarating, and there were quite a few times that I cheered in accomplishment. I will reiterate though, this game is not for the light-hearted, seriously, don’t play it if you don’t expect to restart continuously.</p>
<p>&nbsp;</p>
<p><i>Element4l</i> is a shining diamond in the dark when it comes to puzzle titles. The learning curve and difficulty will certainly be a turn-off to many, but it’s worth it if you’re fine with trial and error and repeating levels for a better score. <i>Element4l</i> receives a B+ from <i>Geek Citadel</i>. This extremely difficult title is amazing amounts of fun through bouts of frustration.</p>

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<p><i>Actual Sunlight</i> is a visual novel that follows the life of <i>Evan Winters</i>. He works a dreary day to day, and struggles deeply with depression. It stems from his rotund body and basic facial features. He lives alone in a depressing one-room apartment with a dresser that opens from the back. All that awaits him in life is his <i>PS3</i>, <i>iPad</i>, and a dusty Sony e-reader that once championed his dreams.</p>
<p>&nbsp;</p>
<p>This is less of a game and more of a mature themed story with slight interaction. Depression and suicide are the main facets of the storyline. You lead <i>Evan</i> from object to object, and each interaction brings up text that expresses his thoughts. This can also lead to some developer commentary, or <i>Evan</i> having a dark conversation with his Doctor. His only true interactions are with his colleagues at work, and we will get to observe their lives through his despondent viewpoint.</p>
<p>&nbsp;</p>
<p>This title is really a learning tool for those that don&#8217;t understand how another person could be ruled by emptiness. As a cheerful person, I was able to slip into the mind of someone who looks upon life with a bleak disposition. To take on his views as a worthless cog in the machine, unseen by women he cares about, or used by them as a friend and nothing else. His internal struggle against taking the drastic steps toward suicide or continuing to lead a dreary existence, teaches you to step back and look at your life with a new perspective.</p>
<p>&nbsp;</p>
<p>The maximum resolution for this game is 640&#215;480 and it clocks in at about 2 hours if you’re totally invested in it. This isn’t much of a video game, but more of an insight on how someone with pure self-loathing perceives themselves. It’s a learning experience and it may change your outlook on how you judge others in life. <i>Actual Sunlight</i> receives a B from <i>Geek Citadel</i>. This dreary visual novel is an enlightening piece of media that leads you on a path to self-destruction, and it never allows you to forget that when dealing with depression, life can be a downward spiral that is completely out of your control.</p>

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<p>Actual Sunlight and Element4l were supplied to us by the developers!</p>

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<p>The post <a href="http://www.geekcitadel.com/2013/06/08/geek-citadel-mini-reviews-marvel-heroes-element4l-and-actual-sunlight/">Geek Citadel Mini-Reviews: Marvel Heroes, Element4l, and Actual Sunlight</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></content:encoded>
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		<title>Geek Citadel Mini-Reviews &#8211; Dragon&#8217;s Lair, Ballpoint Universe, and Bad Bots</title>
		<link>http://www.geekcitadel.com/2013/05/29/geek-citadel-reviews-dragons-lair/</link>
		<comments>http://www.geekcitadel.com/2013/05/29/geek-citadel-reviews-dragons-lair/#comments</comments>
		<pubDate>Thu, 30 May 2013 02:42:18 +0000</pubDate>
		<dc:creator>Kevin Jones</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[bad bots review]]></category>
		<category><![CDATA[ballpoint universe review]]></category>
		<category><![CDATA[dragon's lair review]]></category>
		<category><![CDATA[Geek Citadel]]></category>
		<category><![CDATA[mini-review]]></category>

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		<description><![CDATA[<p></p><p>The post <a href="http://www.geekcitadel.com/2013/05/29/geek-citadel-reviews-dragons-lair/">Geek Citadel Mini-Reviews &#8211; Dragon&#8217;s Lair, Ballpoint Universe, and Bad Bots</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></description>
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			<ul class="wpb_tabs_nav ui-tabs-nav clearfix"><li><a href="#tab-1369880883-1-33">Ballpoint Universe Review</a></li><li><a href="#tab-1369880883-2-53">Bad Bots Review</a></li><li><a href="#tab-1369881098038-3-5">Dragon's Lair Review</a></li></ul>

			
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		<div class="wpb_wrapper"><h2 class="wpb_heading wpb_gallery_heading">Ballpoint Universe</h2><div class="wpb_gallery_slides wpb_flexslider flexslider_fade flexslider" data-interval="3" data-flex_fx="fade"><ul class="slides"><li><a class="prettyphoto" href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Ballpoint-Universe-2.bmp"><img src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Ballpoint-Universe-2.bmp" class="attachment-thumbnail" alt="Ballpoint Universe 2" /></a></li><li><a class="prettyphoto" href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Ballpoint-Universe-3.bmp"><img src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Ballpoint-Universe-3.bmp" class="attachment-thumbnail" alt="Ballpoint Universe 3" /></a></li><li><a class="prettyphoto" href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Ballpoint-Universe-1.bmp"><img src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Ballpoint-Universe-1.bmp" class="attachment-thumbnail" alt="Ballpoint Universe 1" /></a></li></ul></div>
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<p><em>Ballpoint Universe</em> is one of the most quirky and artistic shoot-em-ups I have ever seen. The idea spring gives birth to a brand new doodle, and within a few minutes of getting his bearings in life, he is enlisted in the military to fight the <em>Logicans</em>. These lifeless doodles are sweeping over the realm like the Borg; they hope to turn every doodle that lives into a recruit in their army. It’s up to our fresh new doodle to build a ship and fight back against the <em>Logicans</em> to protect his people.</p>
<p>The name <em>Ballpoint</em> <em>Universe</em> stems from the utensil that created it. Every single piece of the world was hand-drawn with a ballpoint pen and used as an asset in the game. The revolving backdrops and unusual enemies are unlike anything I have ever witnessed before. It’s a completely unique design that works perfectly in a shooter. The sound design isn’t as varied, but the electronic beats do offer some head bobbing moments.</p>
<p>You can explore the world on foot and speak to random citizens of <em>Entrino City</em>. Certain NPC’s will offer our doodle items, while others will supply him with a quest. This is where the shoot-em-up magic comes in to play, and it does not disappoint. As the doodle completes quests, he will unlock new weapons, wings, and shields.  You can outfit his ship with these items before missions, by dragging between them with the mouse button.  Players can also earn golden sketches from exploring the world, or completing stages in top form.</p>
<p>As a shoot-em-up, <em>Ballpoint</em> is a bit different in terms of scoring. Killing enemies does not matter much, but dying will lower your chance at getting golden sketches and better items. That’s not to say that you can just fly around avoiding enemies, as certain areas will require the death of a boss to complete it. <em>Ballpoint</em> remedies the high-score conundrum by placing the player against floating enemy mazes accompanied by a hailstorm of bullets from all directions . It’s difficult to stay alive, and that’s what makes <em>Ballpoint</em> an enjoyable shmup. Best of all, if one of the areas is too difficult, you can just continue on to the next one and come back later.</p>
<p>There are a few problems with <em>Ballpoint</em>, and it’s mostly that it doesn’t have controller support. My hands began to cramp up within an hour or so of dodging enemies and bullets. The other problem lies in the enemy output of certain stages. There are places where foes will just stop showing up on the screen, and all you’re left with is a scrolling backdrop and music.  Regardless of those small fumbles,  <em>Ballpoint Universe</em> receives a B from <em>Geek Citadel</em>. If you are into Shoot-Em-Ups, go out and grab this five-dollar schmup right now from <em>Desura</em>.</p>

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		<div class="wpb_wrapper"><h2 class="wpb_heading wpb_gallery_heading">Bad Bots</h2><div class="wpb_gallery_slides wpb_flexslider flexslider_fade flexslider" data-interval="3" data-flex_fx="fade"><ul class="slides"><li><a class="prettyphoto" href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Bad-Bots-3.bmp"><img src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Bad-Bots-3.bmp" class="attachment-thumbnail" alt="Bad Bots 3" /></a></li><li><a class="prettyphoto" href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Bad-Bots-2.bmp"><img src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Bad-Bots-2.bmp" class="attachment-thumbnail" alt="Bad Bots 2" /></a></li><li><a class="prettyphoto" href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Bad-Bots-1.bmp"><img src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Bad-Bots-1.bmp" class="attachment-thumbnail" alt="Bad Bots 1" /></a></li></ul></div>
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<p>In space, no one can hear you ripped to pieces by rogue robots. The crew of a decommissioned war vessel christened the “<em>Titan Hauler</em>”, are systematically slaughtered while hauling toxic waste. In classic <i>Aliens </i>fashion, one man awakens from cryogenic sleep and finds himself in hostile territory. He meets a helpful robot named “<em>Mother</em>”, who informs him that the ship’s Artificial Intelligence has taken over the <em>Titan</em> and wishes to use it to destroy earth. As <em>Sam Mcrae</em>, the last survivor on the ship, it’s in your hands to find this A.I. and put it down.</p>
<p>The story for <em>Bad Bots</em> is a simple one, and it’s relatively easy to figure out what’s going on in the first five minutes. Everything is bare bones in the audio department as well. No voice-over, music only appears during boss battles, and ambient noise is non-existent. It does have a bright color palette, but the enemies and environments retread themselves much too often. The cut-scenes have a nice hand drawn look to them, but nothing stands out in particular.</p>
<p>The game play is generic and I somehow managed to fall asleep in my chair while playing it. <em>Sam</em> can fire in a 360-degree pattern at enemies. The robots spend most of their time hiding behind boxes and standing on scaffolding&#8217;s shooting through walls and floors. <em>Sam</em> can’t really avoid gunfire or react fast enough with his weapons to outmatch them. He’ll just have to run into a slew of bullets and take them in the chest, so that he can jump over a wall and melee them or hit them with a shotgun.</p>
<p>On the other hand, the A.I. is as stupid as can be. This is evident in the way too easy boss battles, or the quarantine sections of the title.  <em>Sam</em> can stand at the edge of a room and pick off enemies as they enter the screen. One those enemies are defeated, he can move forward to trigger them again before repeating his strategy. The controls are also extremely cumbersome; the W key is the jump button instead of the space bar. I thought this would be something easy to solve with the controller, but to add to my dismay; the jump button is UP on the D-pad.</p>
<p>After a couple of levels, the game expects you to platform like <em>Metroid</em> while aiming and shooting at people with the mouse or analog stick. However, I don’t think anyone explained that jumping with up is the worst possible way to do this. The shameful part is that there is not a way to change this in the keyboard configuration, so you are stuck with the broken way of doing things. I’m starting to remember why I was able to fall asleep on this title.</p>
<p><em>Bad Bots</em> is a basic side-scroller that doesn’t do anything special. You fight waves of enemies and go from room to room in areas that have the same look. <em>Bad Bots</em> receives a D+ from <em>Geek Citadel</em>. $9 is a lot to pay for a title that should be a free <em>Android</em> or <em>iOS</em> game.</p>
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		<div class="wpb_wrapper"><h2 class="wpb_heading wpb_gallery_heading">Dragon's Lair</h2><div class="wpb_gallery_slides wpb_flexslider flexslider_fade flexslider" data-interval="3" data-flex_fx="fade"><ul class="slides"><li><a class="prettyphoto" href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Dragons-Lair-1.bmp"><img src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Dragons-Lair-1.bmp" class="attachment-thumbnail" alt="Dragon&#039;s Lair 1" /></a></li><li><a class="prettyphoto" href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Dragons-Lair-2.bmp"><img src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Dragons-Lair-2.bmp" class="attachment-thumbnail" alt="Dragon&#039;s Lair 2" /></a></li><li><a class="prettyphoto" href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Dragons-Lair-4.bmp"><img src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Dragons-Lair-4.bmp" class="attachment-thumbnail" alt="Dragon&#039;s Lair 4" /></a></li><li><a class="prettyphoto" href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Dragons-Lair-3.bmp"><img src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Dragons-Lair-3.bmp" class="attachment-thumbnail" alt="Dragon&#039;s Lair 3" /></a></li></ul></div>
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<p>In <em>Dragon&#8217;s Lair</em>, you take control of <em>Dirk</em> the <em>Daring</em>. This valiant knight must delve into the depths of a castle to save the vivacious princess <em>Daphne</em>. Prepare to battle through room after room facing off against all manners of traps and beasties out to stop <em>Dirk</em> from reaching his goal. He’s in it for lust, riches, and fame, and what more does a man need to dive headlong into danger?</p>
<p>&nbsp;</p>
<p>You may have heard of <em>Dragon&#8217;s Lair</em> before, it was released back in 1983 on laserdisc in the arcade. It features some fantastic animation and artwork from animator <em>Don Bluth</em>. Even after all these years, <em>Dragon&#8217;s Lair</em> is still incredibly detailed and fluid. It is the pioneer of the Quick-time event craze and is the reason why so many people love and hate them.</p>
<p>&nbsp;</p>
<p>So what does this <em>Steam</em> rendition of the title bring to the table that other ports neglected? Not much in reality, you still choose between Home and Arcade mode with Easy and Hard difficulties. The new guides on screen are helpful for new players, but you can turn them off in the options to play in the classic style. I guess in reality there isn&#8217;t much new to the formula here, but that&#8217;s to be expected of a game that&#8217;s thirty years old.</p>
<p>&nbsp;</p>
<p>Trial and error is the natural habitat of <em>Dragon&#8217;s Lair</em>. Get used to seeing our hero die in the most hilarious ways possible. Watching <em>Dirk</em> die is quite possibly the best part of the game, and we are lucky it is, as it will happen to him regularly. It&#8217;s all about memorization and quick reflexes to reach the end of the title. Some of the prompts appear and disappear from the screen so quickly that it will be impossible to react the first time. It’s best to play the title on home to get used to the levels, and then switch to Arcade with the guides off to experience it in true randomization.</p>
<p>&nbsp;</p>
<p>The <em>Steam</em> version of <em>Dragon’s Lair</em> does not change much, but if you haven’t played the re-mastered version of <em>Don Bluth’s</em> classic, this would be the perfect time. I will not lie and say that $10 isn’t much for a package we’ve seen everywhere, but it is the definitive version of the title. <em>Dragon’s Lair</em> receives a B from <em>Geek Citadel</em>. If you loved the original, or want a taste of nostalgia… it’s time to venture into the <em>Dragon’s Lair</em>!</p>
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<p>Each of these titles were supplied to us by the developers! Check them out on Steam and Desura!</p>
<p>Ballpoint Universe - <a href="https://www.facebook.com/collegeRuledUniverse" target="_blank">Facebook</a>   |   <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=100519979&amp;searchtext=ballpoint+universe" target="_blank">Steam</a>    |    <a href="http://www.desura.com/games/ballpoint-universe" target="_blank">Desura </a>   |  <a href="http://arachnidgames.com/" target="_blank"> Homepage</a></p>

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<p>The post <a href="http://www.geekcitadel.com/2013/05/29/geek-citadel-reviews-dragons-lair/">Geek Citadel Mini-Reviews &#8211; Dragon&#8217;s Lair, Ballpoint Universe, and Bad Bots</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></content:encoded>
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		<title>Geek Citadel Mini-Reviews: Metro: Last Light, Reus, and Deadly Premonition</title>
		<link>http://www.geekcitadel.com/2013/05/22/geek-citadel-mini-reviews-metro-last-light-reus-and-deadly-premonition-2/</link>
		<comments>http://www.geekcitadel.com/2013/05/22/geek-citadel-mini-reviews-metro-last-light-reus-and-deadly-premonition-2/#comments</comments>
		<pubDate>Thu, 23 May 2013 05:11:23 +0000</pubDate>
		<dc:creator>Kevin Jones</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[deadly premonition review]]></category>
		<category><![CDATA[Geek Citadel]]></category>
		<category><![CDATA[metro last light review]]></category>
		<category><![CDATA[reus review]]></category>
		<category><![CDATA[Video Review]]></category>

		<guid isPermaLink="false">http://www.geekcitadel.com/?p=4573</guid>
		<description><![CDATA[<p>Deadly Premonition can only be labeled as the re-imagining of the TV series &#8220;Twin Peaks.&#8221; The intro oozes a bizarre atmosphere that sets the tone for the entire game. Two twins discover the corpse of a young woman named Anna hanging decoratively from a tree. The small town of Greenvale is rocked by the discovery, [...]</p><p>The post <a href="http://www.geekcitadel.com/2013/05/22/geek-citadel-mini-reviews-metro-last-light-reus-and-deadly-premonition-2/">Geek Citadel Mini-Reviews: Metro: Last Light, Reus, and Deadly Premonition</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><em>Deadly Premonition</em> can only be labeled as the re-imagining of the TV series &#8220;<em>Twin Peaks</em>.&#8221; The intro oozes a bizarre atmosphere that sets the tone for the entire game. Two twins discover the corpse of a young woman named Anna hanging decoratively from a tree. The small town of <em>Greenvale</em> is rocked by the discovery, and a wave of despair hits the citizens. Enter FBI Agent <em>Francis York Morgan</em>, an eccentric detective with a penchant for coffee, and tendency to talk to an imaginary friend named <em>Zach</em>.<span id="more-4573"></span></p>
<p>He&#8217;s been on a trail of a vicious serial killer with the same M.O., and this recent murder matches the killers pattern. This upstanding city detective with a lack of social skills, has to match his wits versus the <em>Greenvale</em> police department. It&#8217;s in these encounters that <em>Deadly Premonition</em> outmatches most video games. <em>York</em> is dedicated to his job to a great fault, and it&#8217;s clearly taken his personality to a strange place. The Sheriff and his Deputy are used to handling their problems directly, but this aloof outsider disrespects the city and the way they work. His grandstanding ways and their reactions to them is fantastically portrayed in the voice-work.</p>
<p>This game pulls no punches with mature themes. It surprisingly sells a murder mystery with the intricacy of a well-scripted television show. The flashes of violent crimes and descriptive tales of <em>York’s</em> previous cases is handled with such grace that it never borders on alarming. The thrilling murder case evolves by doing actual detective work. Questioning suspects, tracking a lead, solving puzzles, and profiling crime scenes is when <em>Deadly Premonition</em> is at its best.</p>
<p><a href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Deadly-Premonition.Still002.bmp"><img class="alignnone  wp-image-4542" alt="Deadly Premonition.Still002" src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Deadly-Premonition.Still002.bmp" width="600" height="300" /></a></p>
<p>At its worst… is everything else that <em>Deadly Premonitio</em>n attempts. Shoddy graphics, animatronic character animations, screen-tearing, heavy frame drops, terrible driving mechanics, maximum car speed at sixty mph, horrible inventory system, no fast travel, no way-point system (which wouldn&#8217;t be a problem if the cars were faster.), a slow time-limit clock, a worthless food and hunger bar, and a terrible pause menu. Even after all of those missteps, the combat is the ultimate disappointment. Instead of sticking to a deep seeded system of detective work, and a possible gunfight here and there with a perp, we are instead treated to a ghoulish dip into the supernatural world of <em>Silent Hill Greenvale</em>.</p>
<p>It doesn’t fit in with <em>York’s</em> case at all and apparently it only happens in his head. He runs around dark passages with a flashlight and a gun, and shoot the most abysmal A.I. monsters ever. Even with the horrible aiming mechanics, it’ll be near impossible not to get a head-shot on these dimwitted enemies. There are plenty of weapons thrown around the area, but the pistol has unlimited bullets and handles every situation without issue. The only time where <em>York</em> doesn’t have the outright advantage is when he’s facing off against an axe-maniac in a raincoat. This activates horrible quick-time events and analog quaking chase scenes that are not even remotely amusing.</p>
<p>It’s shameful how a game with such a great story and game play ideas for a detective mystery, turned out to be a freakishly ugly and boring horror shooter. If the combat doesn’t get you, the mundane travel system will, or the inventory, or the time-limit, and so much more. <em>Deadly Premonition: The Director&#8217;s Cu</em>t receives a <strong>C-</strong> from <em>Geek Citadel</em>. Somehow, under all of these mistakes… lies a detective story worth unraveling.</p>
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<p><a href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Reus-1.bmp"><img class="alignnone  wp-image-4546" alt="Reus 1" src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Reus-1.bmp" width="600" height="300" /></a></p>
<p>Did you ever want to nurture and help a world develop by means of mystical abilities? Reus gives you the power to accomplish this feat. You are a planet that has control over god like creatures with the power of development and destruction. As a planet that often takes naps, you seek caretakers to tend to our creations while you sleep. The goal is to instruct your godlike creatures into creating a habitable planet for the humanoids of the realm. It’s in hope that when you awaken from your slumber again, it will be to a beautiful and prosperous civilization.</p>
<p><em>Reus</em> is less about building structures, and more about creating an ecosphere that will help humans thrive. The goal is to attempt to complete as many projects as possible before the creatures go to sleep. Each completed project opens up a new development for humankind. After accomplishing a project for the humans, they will send out an ambassador to meet the giants looming in the background.</p>
<p>Collecting ambassadors unlocks skills that can help improve the agriculture. Setting up matching crops will create a symbiosis between them. This usually creates a higher food or mineral output from the combination of crops. The ultimate goal is to upgrade and produce as much resources as the humans demand.</p>
<p>It’s damn fun to try and meet human demand and see how they grow. More than likely no matter what you do, they will become greedy and rampage on their neighbors. You can watch it all happen, or you can take control of the situation by stamping them out under foot. Reus has a cartoonish art style, and the animations work fairly well for the simplified visuals.</p>
<p>There are only a few modes available with Era, and Freeplay mode as the minimal selections. Era Mode pits the player against time to unlock as many developments and achieve a high prosperity. Freeplay allows you to create and play as long as you wish, but unlocking developments and new projects isn’t possible.</p>
<p>In the end, we have an excellent god game to play in short bursts. Longevity isn’t its strongest suit, but if games like <em>Civilization</em> are a bit daunting, this would probably be a better title to invest in. <em>Reus</em> receives a <strong>B-</strong> from <em>Geek Citade</em>l. As far as god games go, it’s a bit light on the content, but that doesn’t stop it from being a great investment.</p>
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<p><a href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Metro-Last-Light-1.bmp"><img class="alignnone  wp-image-4545" alt="Metro Last Light 1" src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Metro-Last-Light-1.bmp" width="600" height="300" /></a></p>
<p>What happens when humanity commits the ultimate mistake? Civilization collapses on itself and all that is left on the surface is scorched earth. Humans survive under the surface like rats, and mutated animals stalk the cities that they once lived in. The <em>Dark Ones</em> were the worst of the problems, and a man named <em>Artyom</em> helped thin them out by launching a missile on their nest and wiping them out. Unfortunately, the group he works for has discovered that one of them may still be alive. It’s up to <em>Artyom</em> to take on the task to eliminate the last <em>Dark One</em>, and end their plague once and for all.</p>
<p>It’s simple fact that humans never change. There are three groups still fighting each other even after making the planet uninhabitable. <em>The Reich</em>, <em>The Reds,</em> and <em>The Order</em> are fighting for supremacy of the human race. <em>Artyom</em> is a <em>ranger </em>in <em>The Order</em>, and on his quest to finish off the last <em>Dark One</em>, he gets caught up in the politics of the three groups. It’s a wild ride from start to finish, with <em>Artyom </em>constantly on the defensive against man and beast alike.</p>
<p><em>Metro</em> is a persuasive shooter filled with ambience and lore. Every single corner rings out with a voice about how the world used to be, or what it’s like now that things have changed. Combat isn’t about expending as many bullets into people as possible. Ammo is scarce and the only means of payment in the world, so conservation is necessary. Shooting people in the face is best accomplished from the darkness. However, when all else fails and the bullets start flying, it’s a rewarding and satisfying experience that doesn’t overstay its welcome. <em>Metro</em> understands that purposefully placed combat, mixed with an inviting ambiance is all that a true shooter needs.</p>
<p>The title utterly nails the visuals, with some jaw-dropping sites and a thoughtful attention to detail. Disasters are an easy thing to depict by throwing shrapnel and broken down buildings everywhere. <em>Metro</em> shines at bringing acceptance and hope to a world that should have nothing to live for. An imperfect wasteland filled with grotesque mutations and down-to-earth character models creates a believable world. It’s no small feat that Metro achieves not just beautiful graphics, but also an immersive backdrop to accompany the imagery.</p>
<p>This title delivers on all fronts as not only a shooter, but as an experience piece. If you’re looking for a shooter that isn’t just about set pieces, this one will definitely prove to be a great choice. <em>Metro Last Light</em> receives an <strong>A</strong> from <em>Geek Citadel</em>. This highly entertaining shooter accomplishes atmosphere, tension, and adventure more than many in the genre.</p>
<p>The post <a href="http://www.geekcitadel.com/2013/05/22/geek-citadel-mini-reviews-metro-last-light-reus-and-deadly-premonition-2/">Geek Citadel Mini-Reviews: Metro: Last Light, Reus, and Deadly Premonition</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></content:encoded>
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		<title>Geek Citadel Mini-Reviews: Nancy the Happy Whore and Anomaly 2</title>
		<link>http://www.geekcitadel.com/2013/05/15/geek-citadel-mini-reviews-nancy-the-happy-whore-and-anomaly-2/</link>
		<comments>http://www.geekcitadel.com/2013/05/15/geek-citadel-mini-reviews-nancy-the-happy-whore-and-anomaly-2/#comments</comments>
		<pubDate>Wed, 15 May 2013 20:28:22 +0000</pubDate>
		<dc:creator>Kevin Jones</dc:creator>
				<category><![CDATA[PC]]></category>
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		<category><![CDATA[anomaly 2 review]]></category>
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		<category><![CDATA[nancy the happy whore review]]></category>
		<category><![CDATA[Video Review]]></category>

		<guid isPermaLink="false">http://www.geekcitadel.com/?p=4575</guid>
		<description><![CDATA[<p>Nancy and her friend Susie are taking a trip to Birmingham. Nancy falls asleep at the wheel and has a weird dream about a Prophet. She is skeptical about his ability to prophesize anything, but he shows off his skill by letting her know that her car will run out of gas. She wakes up [...]</p><p>The post <a href="http://www.geekcitadel.com/2013/05/15/geek-citadel-mini-reviews-nancy-the-happy-whore-and-anomaly-2/">Geek Citadel Mini-Reviews: Nancy the Happy Whore and Anomaly 2</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><em>Nancy</em> and her friend <em>Susie</em> are taking a trip to <em>Birmingham</em>. <em>Nancy</em> falls asleep at the wheel and has a weird dream about a <em>Prophet</em>. She is skeptical about his ability to prophesize anything, but he shows off his skill by letting her know that her car will run out of gas. She wakes up to the screams of her best friend and discovers that they have parked at a Petrol Station. This would be a lucky break if any of the gas pumps actually worked. It’s up to <em>Nancy</em> to move through the petrol station and find a way to fill up her tank and get to <em>Birmingham</em>.<span id="more-4575"></span></p>
<p><em>Nancy the Happy Whore</em> is a traditional adventure game. It’s filled with adult humor about drugs and sex without stooping to a crude level. It takes a lot from old school point-and-click titles like <em>Discworld</em>, <em>Sam</em> and <em>Max</em>, and many more. It even shares the look of many titles of yesteryear, but that credit goes to the <em>Adventure Game Studios</em> engine.You will guide our happy prostitute to different parts of the gas station and discover wacky characters who only seek to hinder you. The encounters are not as madcap as one would hope from the title, but it is engaging enough to push through the three hours of game play.</p>
<p><a href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Screen2.png"><img class="alignnone  wp-image-4520" alt="Screen2" src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Screen2.png" width="600" height="300" /></a></p>
<p>It features a fully voiced cast of characters, but there are only a few standouts among the bunch. <em>Nancy</em> and <em>Susie</em> are fantastic, and they nail their quips with the grace deserved of an adventure title. A few of the villains like the <em>Cultists</em>, <em>Mr. Green, Mr. Blue,</em> and the <em>Clerk</em> sell their characters very well. It’s the sound design that brings down the quality of the dialogue. Some of the actors recorded their material without pop-filters, and a few voices are incredibly low and barely understandable. It can really detract from the jokes told on the screen when the music blares over the character talking. The worst of the offenders is the “<em>Geek</em>”, who sounds like he’s in a room with a ton of echo and he’s speaking his lines with his regular voice. It’s horrible since he’s a major part of the story-line, and that’s a damn shame since a lot of the other villain voices would have been a better choice.</p>
<p>All in all, this is an charming title with a fair grasp on the adventure genre. It’s not rip-roaringly funny or anything, but it does have its fair share of laughs. In a way, the ludicrous nature of the game isn’t as fleshed out as one would hope. It’s a three-hour ride that doesn’t stretch its legs until the hour and a half mark. It’s a shame that there are so many sound design issues in the title, and that’s a no-no in a dialogue heavy adventure game. <em>Nancy the Happy Whore</em> receives a C from<em> Geek Citadel</em>. If you can overcome the apparent sound flaws, a humorous five-dollar adventure awaits.</p>
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<p><a href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Anomaly-2.Still001.bmp"><img class="alignnone  wp-image-4515" alt="Anomaly 2.Still001" src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Anomaly-2.Still001.bmp" width="600" height="300" /></a></p>
<p>Death is in the air and the war with a race of technologically advanced aliens has taken its toll on the <em>Earth</em>. The Human forces are barely able to push back the overwhelming forces of the violent invaders. Their last hope lies in the destructive capabilities of the weapon aptly named “<em>Shockwave</em>”. <em>First Lieutenant Simon Lynx</em> takes on the task of finding the only man who can operate the device, <em>Doctor Zander</em>. If Lynx cannot retrieve this scientist, the planet will be at the whim of the extraterrestrial terror.</p>
<p><em> Anomaly 2</em> names itself as a “reverse” Tower Defense, but it’s more of an on-rails RTS with a single unit under your control. Players take on the role of the Commander and can move freely about the map as they wish. The Commander can procure and upgrade various units, but they move and fire autonomously down a straight path. The tactical map halts the action and shows the available routes that the squad can pass through. Players can view upcoming enemies and mission objectives on the map. The strategy lies in creating an optimal fight or flight path that would do the least damage to the passing vehicles.</p>
<p>On the battlefield, <em>Lieutenant Lynx</em> can utilize his own skills to provide support to the bigger vehicles. He can repair damaged vehicles, disable enemies with EMP’s, and set a decoy to draw enemy fire. Each of the skills has a limited use, but <em>Lynx</em> can pick up extra stacks from the wreckage of his foes. The available machines available for combat come in the form of two different flavors. Double tapping on squad members will cause them to morph like <em>Transformers</em> and swap to an alternate firing mode. Some vehicles expand a shield across the squad, while others get up close and personal and spew flame.</p>
<p>You will need to pay close attention to everything on the field. The aliens have special units that will not suffer defeat against certain vehicles, so selling a vehicle and replacing it is usually the best option at hand. Drawing out the perfect path and knowing when to upgrade your vehicles crucial to victory. However, planning a route that leads into dense territory, or overusing the Commander skills will lead to some frustrating restarts. If you aren’t up for restarting missions to secure a better path for your squad… you may wish to steer clear of <em>Anomaly 2</em>.</p>
<p>Multiplayer pits friends against each other as the attacker and the defender. The Defender takes on the role of a traditional Tower Defense commander. Prepare to stack up a good squad of towers, and harvest resources for new and improved weapons. Players can click on certain deployed towers to emit damage bursts, or speed up the construction of unfinished towers nearby. The multiplayer only features four levels and one mode, but it’s a good change of pace from the single-player.<br />
The broken down city-scape and the intricate character models make this one of the best-looking Tower Defense titles ever. It even has some appealing voice acting that pushes the presentation to an even higher level. The story leans on the generic side, but the strategic game play more than makes up for it. <em>Anomaly 2</em> receives a B from <em>Geek Citadel.</em> It’s a great take on the Tower Defense genre, but unless you can stomach restarting missions that span over 15 to 30 minutes, it may be wise to give this one a pass.</p>
<p>The post <a href="http://www.geekcitadel.com/2013/05/15/geek-citadel-mini-reviews-nancy-the-happy-whore-and-anomaly-2/">Geek Citadel Mini-Reviews: Nancy the Happy Whore and Anomaly 2</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></content:encoded>
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		<title>Geek Citadel Mini-Reviews &#8211; Star Trek and Don&#8217;t Starve</title>
		<link>http://www.geekcitadel.com/2013/05/08/geek-citadel-mini-reviews-star-trek-and-dont-starve/</link>
		<comments>http://www.geekcitadel.com/2013/05/08/geek-citadel-mini-reviews-star-trek-and-dont-starve/#comments</comments>
		<pubDate>Thu, 09 May 2013 05:34:00 +0000</pubDate>
		<dc:creator>Kevin Jones</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[don't starve review]]></category>
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		<category><![CDATA[star trek review]]></category>
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		<guid isPermaLink="false">http://www.geekcitadel.com/?p=4577</guid>
		<description><![CDATA[<p>Captain James T. Kirk of the Starship Enterprise and his Commander Spock find themselves up against the terror of the Gorn! The Vulcans created a technical marvel that could form a rogue planet into a New Vulcan. Much like the Genesis project from Wrath of Khan, this world shaping equipment can also do the opposite [...]</p><p>The post <a href="http://www.geekcitadel.com/2013/05/08/geek-citadel-mini-reviews-star-trek-and-dont-starve/">Geek Citadel Mini-Reviews &#8211; Star Trek and Don&#8217;t Starve</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Star-Trek-1.bmp"><img class="alignnone  wp-image-4495" alt="Star Trek 1" src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Star-Trek-1.bmp" width="600" height="300" /></a></p>
<p><em>Captain James T. Kirk</em> of the <em>Starship Enterprise</em> and his <em>Commander Spock</em> find themselves up against the terror of the Gorn! The <em>Vulcans</em> created a technical marvel that could form a rogue planet into a <em>New Vulcan</em>. Much like the <em>Genesis</em> project from <em>Wrath of Khan</em>, this world shaping equipment can also do the opposite and devastate worlds. <em>Kirk</em> and his crew must stop the <em>Gorn</em> and retrieve the <em>Helios</em> machine before it is weaponized and used against an unsuspecting galaxy.<span id="more-4577"></span></p>
<p>&nbsp;</p>
<p>Don&#8217;t expect the dream story-line that many people were hoping for. <em>Kirk</em> and <em>Spock</em> are given a goal and they are expected to run through death and devastation to reach it. The plot is so basic that it entered one ear and went out the other. It however graces us with entertaining interactions between <em>Kirk</em> and <em>Spock</em>, and sparse snippets of the <em>Enterprise</em> Crew. The main reason to focus on anything that is spewed during the journey lies in the hands of the iconic characters. If you were looking for the well-paced action of the movie, you are going to have to keep scanning for the next game.</p>
<p>&nbsp;</p>
<p>I’m not going to even kid myself and pretend that <em>Star Trek</em> isn’t a poor man’s <em>Mass Effect</em>. Actually, that’s incorrect, one of these titles is significantly cheaper and of a higher quality than the other. <em>Star Trek</em> is a generic corridor shooter with a ton of ideas that don’t pan out too well. A talent tree exists with a range of team-oriented skills, but the only two that really matter are the <em>Tricorder</em> and stealth modules. Everything is unnecessary, you can just as easily slide through the game without even realizing the rest existed. It’s clear that <em>Star Trek</em> had high aspirations with multiple genre combinations, but they all dissolved into a mess of PEW PEW and shoddy mechanics.</p>
<p>&nbsp;</p>
<p>The <em>Tricorder</em> is as true to the show as possible, it can scan any and everything in the path of our space-faring adventurers. Get used to seeing a blue grid, because the <em>Tricorder</em> is overused as a collection and puzzle device. Need to hack an item, use the <em>Tricorder</em>, need to interact with something, <em>Tricorder</em>, need to find an objective, <em>Tricorder</em>, need to ressurrect a buddy&#8230; you guessed it, <em>Tricorder</em>. It can do everything in the series, but it feels like a crutch in a video game.</p>
<p><a href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Star-Trek-2.bmp"><img class="alignnone  wp-image-4494" alt="Star Trek 2" src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Star-Trek-2.bmp" width="600" height="300" /></a></p>
<p>In a galaxy full of genius technology, every single instrument of operation breaks and needs a manual fix. The <em>Tricorder</em> acts as a repairing tool that initiates absurdly boring hacking mini-games. A variation of snake, match the image, and the cooperative balance puzzle make an appearance constantly during the campaign. I never thought I would loathe interacting with a door in any form, but <em>Star Trek</em> made it possible.</p>
<p>&nbsp;</p>
<p>Let’s talk about how awful this title plays technically. My immediate decision once I took control of <em>Kirk</em> was to attempt to jump, and it turned out to be the stiffest, slowest, and most robotic animation I’d ever seen. I figured that it was only in the game for show, but I was sadly mistaken. <em>Star Trek</em> tears a page out of the Uncharted handbook as gracefully as a drunken elephant walking a tightrope. <em>Kirk</em> and <em>Spock</em> lack any sort of dexterity when it comes to leaping chasms, so expect them to fall quite often. It doesn&#8217;t matter if you time it correctly either, as the buggy nature of title will make sure that <em>Kirk</em> and <em>Spock</em> fall to their doom.</p>
<p>&nbsp;</p>
<p>Which brings me to another sorry truth about <em>Star Trek</em> – It’s a bug-filled mess. The A.I. is so stupid that it will run past <em>Kirk</em>, or completely forget about the battle and marvel at his beauty. You know that fantastic <em>Tricorder</em> you need so much? It stops functioning at the end of missions, or the U.I. will disappear and it’s impossible to interact with the level. The rag doll is absolutely ridiculous but funny in a way, and enemies will climb on walls that don’t exist.. That’s not even the full tally, but I don’t have the time to talk about everything. Oh, and there is a space battle that is pure chaos and barely explains how to play it. Here is a tip, turn off your shields or it is impossible to fire any weapons from the <em>Enterprise</em>, you’re welcome!</p>
<p>&nbsp;</p>
<p>I’ll admit that the <em>Enterprise</em> crew – for the most part- share their real world counterparts looks. <em>Kirk</em> looks like <em>Chris</em> <em>Pine</em>, <em>Spock</em> looks like<em> Zachary Quinto</em>, and <em>Scotty</em> looks… like <em>Simon Pegg</em> with a warped head. Likenesses aside, the vistas of each location are underwhelming and murky. If anything the only real standout visuals are the pre-rendered cut-scenes, and the on-rails space drop sequences.</p>
<p>&nbsp;</p>
<p>Overall, if you’re a fan or just want to find a way to get into the series, this is game is going to have the opposite effect.  Fans will hate it for all the inaccuracies of even the new films, and the people that don’t like <em>Star Trek</em> will dislike it even more. It would be illogical to take on this scrappy mish-mash of genres. <em>Star Trek</em> the Video Game receives a D from<em> Geek Citadel</em>. If this is the journey to the <em>Final Frontier</em>, I’ll make sure to boldly go home.</p>
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<p><a href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Dont-Starve-1.bmp"><img class="alignnone  wp-image-4493" alt="Don't Starve 1" src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Dont-Starve-1.bmp" width="600" height="300" /></a></p>
<p><em>Don&#8217;t Starve</em> is actually less about starving, and more about surviving the harsh world laid before you. You do spend a ton of time scrounging for food, but exploring and preparing for combat is a must. You take on the role of a character that is left to die on an island filled with monstrous creatures. The first night is all about building a campfire and assuring that when the lights go out, something in the dark will not gobble you up. After that, it&#8217;s all about building your character to take on the world.</p>
<p>&nbsp;</p>
<p>Crafting is the most important part of <em>Don&#8217;t Starve</em>. Building your first weapon to take on the perilous creatures is impossible without engineering a Science or Alchemy Machine. This is where the meat of the creation lies, these wondrous machines can create prototypes of structures, newer weapons, and even farms for sustainability. Every prototype allows a specific set of items to create it, and this usually requires our unsuspecting survivalist to face off against the wild.</p>
<p>&nbsp;</p>
<p>Unlike a great many other &#8220;survival&#8221; titles, <em>Don&#8217;t Starve</em> rewards you for remaining cautious. Your character only has one life to live; this life extends by discovering randomly placed touchstones. If your character dies, he can return to the stone, thus breaking it in half and rendering it useless. One more trip to the <em>Grim Reaper</em> and the game ends, and it is off to the experience tally screen. The longer the unwilling protagonist survives the better the chance at earning a new character. All progression and items disappear, but you unlock a new avatar with a varied skill-set and different dialogue options.</p>
<p>&nbsp;</p>
<p>Cultivate, decimate, or explore to discover the beautiful artwork of <em>Don&#8217;t Starve</em>. A crisp painting reminiscent of an <em>Edgar Allen Poe</em> story mixed with the unusual characterizations of <em>Tim Burton</em>. The simple act of picking fruit from a bush is incredibly well animated, and the outlandish creatures look like bizarre drawings come to life. The sound design is quirky and memorable as each character releases a musical tone when they speak or the distinct sounds of anger when a monster feels threatened.</p>
<p>&nbsp;</p>
<p>The world is tailor-made by the player from the get go. You choose how much danger you&#8217;ll encounter in the menus, or if you even want to be bothered at all. My only gripe lies in the backpack system. The characters can&#8217;t wear a backpack and equip armor at the same time, which convolutes the inventory system unnecessarily. Despite that one flaw, this is a true  survivor sandbox that promotes exploration and experimentation. <em>Don&#8217;t Starve r</em>eceives an A- from <em>Geek Citadel</em>. Food may not always be in constant supply, but you will never be starved of amusement.</p>
<p>*These titles were given to us by the Publisher to review.</p>
<p>The post <a href="http://www.geekcitadel.com/2013/05/08/geek-citadel-mini-reviews-star-trek-and-dont-starve/">Geek Citadel Mini-Reviews &#8211; Star Trek and Don&#8217;t Starve</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></content:encoded>
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		<title>Geek Citadel Mini Reviews &#8211; Surgeon Simulator, God Mode, Zeno Clash 2</title>
		<link>http://www.geekcitadel.com/2013/05/02/geek-citadel-mini-reviews-surgeon-simulator-god-mode-zeno-clash-2/</link>
		<comments>http://www.geekcitadel.com/2013/05/02/geek-citadel-mini-reviews-surgeon-simulator-god-mode-zeno-clash-2/#comments</comments>
		<pubDate>Thu, 02 May 2013 20:56:04 +0000</pubDate>
		<dc:creator>Kevin Jones</dc:creator>
				<category><![CDATA[PC]]></category>
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		<category><![CDATA[god mode review]]></category>
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		<guid isPermaLink="false">http://www.geekcitadel.com/?p=4579</guid>
		<description><![CDATA[<p>I have dreamed of being a surgeon since I was a little kid. Not the realistic kind, the ones you see in television shows. Like the lovable scamp Hawkeye Pierce from M.A.S.H, the witty and often maudlin meatball surgeon stuck in a harsh war. My dream was realized after the Trauma Center games exploded onto [...]</p><p>The post <a href="http://www.geekcitadel.com/2013/05/02/geek-citadel-mini-reviews-surgeon-simulator-god-mode-zeno-clash-2/">Geek Citadel Mini Reviews &#8211; Surgeon Simulator, God Mode, Zeno Clash 2</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>I have dreamed of being a surgeon since I was a little kid. Not the realistic kind, the ones you see in television shows. Like the lovable scamp <i>Hawkeye Pierce</i> from M.A.S.H, the witty and often maudlin meatball surgeon stuck in a harsh war. My dream was realized after the <i>Trauma Center</i> games exploded onto the scene. It had all of the tension of working on a dying patient that I needed, without all of the arterial spray splashing into my eyeballs. <i>Surgeon Simulator 2013</i> trumps this by adding in your face gore, and placing the operation fully into your control.<span id="more-4579"></span></p>
<p>If you thought it was hard to be a surgeon in the real world, try being one with only one hand and no assistance. It takes thirty minutes before the arm of the surgeon stops flailing about like a wet fish. Even after getting a handle on the wobbly inaccurate arm, it’s still fairly hard to get a grip on a medical tool and use it correctly. Get used to restarting missions due to blunders mostly outside of your control. Succeeding in a surgery is a matter of anger inducing experimentation.</p>
<p><img class="alignnone  wp-image-4425" alt="Surgeon 2" src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Surgeon-2.bmp" width="600" height="300" /></p>
<p>No matter what you do, it’s going to be wrong until you can figure that only one – out of many bladed tools will actually slice an aorta. If you do make that genius discovery by stabbing a man with as many surgical instruments as possible, you can fumble fingers about the insides of the patient to pull free an organ or two. After finally tossing body parts all over the room, you can throw in the transplanted piece and proceed to the next level. Starting the next mission starts the journey all over again in a similar fashion, and unless you’re playing this like a wacky <i>YouTube</i> video… you’ll start to see this title as an iPad game that made it to the PC. Attempting to play this title with any sort of serious intentions is completely unwise.</p>
<p>The other option is to spend ten dollars of your money on a wacky game about blundering around knocking things off desks, and purposely or accidentally driving a drill into the exposed heart of a sleeping man. The graphics are bland but the physics are notable, and they can do some zany things without much coercion. <i>Surgeon Simulator 2013</i> receives a D+ from <i>Geek Citadel</i>. I understand that the title was made as a joke, but the morbid laughs wear out within an hour, and we’re left wondering where’s the beef?</p>
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<p>You are living a normal life, sipping on your delectable coffee, and BAM a speed car runs you down. Before your body can hit the pavement, the world has shifted into a hellish maze. Welcome to <i>God Mode</i> a challenge arena for the descendants of exiled deities of <i>Mount Olympus</i>. Four challengers head into five different mazes to take down demonic waves of enemies in hopes of earning glory and gold. Don’t expect any sort of camaraderie either, this isn’t a test of teamwork, it’s a test of greed and power.</p>
<p>It’s you against the world in <i>God Mode</i>, so set your sights on an enemy and run it down with a hail of bullets. It’s impossible to earn experience points by “tagging” an enemy with a gunshot. No matter the amount of damage done to the foe, if you do not get the killing blow, all that hard work diverts to someone else. Experience points allow players to unlock new gear and weapons, but only gold will make them available for use. The weapon selection is sparse but each weapon can be upgraded for more damage and ammo. The outfits on the other hand, do not alter much outside of adding a bandolier, a wacky face, or bulky shoulder plates. The challengers can also use special skills after building a rage meter, like a defense shield or a healing aura.</p>
<p>Combat is your standard fare third-person shooter. It’s clunky but adaptable after playing a couple of mazes. You cannot use cover like in most titles, instead players will utilize a slow and heavy roll to avoid incoming damage. It’s not a captivating system, but it works for the basic design of the combat. Players can pick up health, coins, ammo, and armor scattered around the stage. Each maze activates a random event that changes the dynamic of combat. In one section players will fling off unlimited bullets, in the next they will lose the ability to obtain item pickups, or instead face off against combatants wearing funny hats. The unpredictability of these events adds a bit of excitement to an otherwise basic shooter.</p>
<p><a href="http://www.geekcitadel.com/wp-content/uploads/2013/05/God-Mode-2.bmp"><img class="alignnone  wp-image-4424" alt="God Mode 2" src="http://www.geekcitadel.com/wp-content/uploads/2013/05/God-Mode-2.bmp" width="600" height="300" /></a></p>
<p>If anything, the presentation of <i>God Mode</i> is its strongest selling point. The visuals are not gorgeous, but they are slick, crisp, and clean. Large abominations loom in the backdrops, buildings explode and crumble, and luminescent sparks crackle from spells and explosions. It’s too bad that all the happenings on-screen can bog down the frame-rate, and reveal ugly bugs that can destroy an entire run. The sound design combines a jumble of roars and gunshots, and an often-nauseating commentator that wears out his welcome very early.</p>
<p><i>God Mode</i> is a run-of-the-mill shooter that has very few distinctions that separate it from similar titles. The Horde mode aspect is done better as an extra multi-player mode in fully realized licenses. For a game designed around the feature it stands at half-mast with its approach.  <i>God Mode</i> receives a C- from <i>Geek Citadel</i>. This incredibly simplified shooter about gods is as mortal as it gets.</p>
<p>&nbsp;</p>
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<p><i>Xeno Clash II</i> has one of the most confusing stories that I’ve ever witnessed. A giant bird creature named “<i>Father-Mother</i>” earns itself a place in jail for kidnapping children from their homes. <i>Ghat</i> and <i>Rimat</i> are the children of <i>Father-Mother</i>, and they are not taking too kindly to their parent’s lock-up. They break into prison to free it from the grips of the <i>Golem</i> – a creature that wishes to bring law and order to the savage inhabitants of <i>Zenzoik</i>. <i>Ghat</i> and <i>Rimat</i> want to protect <i>Father-Mother</i>, and find a way to take down the <i>Golem.</i></p>
<p>It’s strange to be on the opposite side of something I’ve always considered to be wrong. Chucking someone in prison for kidnapping kids always felt like a no-brainer to me. <i>Ghat </i>and <i>Rimat</i> have been in Father-Mother’s care for a long time, and it’s understandable that they’ve grown attached to her. In all rights, the <i>Golem</i> wants what is best for them, but he is forcing them to adhere to his beliefs instead of letting them make the choice.</p>
<p>The heavy themes of the storyline could be appreciated better if the voice work was anything but ineffectual. <i>Ghat</i> is tolerable but the rest of the cast forgot how to express their emotions properly. <i>Rimat</i> is the worst of the offenders, because it sounds like she’s reading the script for the first time through a hollow can. It’s a shame too, because as much as I appreciate what the story is trying to do, the characters involved just don’t give a damn.</p>
<p><i>Zenozoik</i> carries a beauty about it that one could only describe as “peculiar”. It’s a beautiful realm filled with the twisted splicing of humanoid and animal. <i>Halstedom</i> is a large slum style city held up by brick and mortar and decorated in the skulls of the dead. It’s just one of the bizarre paradises that make up the unconventional setting of <i>Xeno Clash 2</i>. The orchestrated music rises with the crashing of fist on flesh, but I had to turn it down a notch to hear some of the softer-spoken characters speak.</p>
<p><a href="http://www.geekcitadel.com/wp-content/uploads/2013/05/Zeno-2.bmp"><img class="alignnone  wp-image-4422" alt="Zeno 2" src="http://www.geekcitadel.com/wp-content/uploads/2013/05/Zeno-2.bmp" width="600" height="300" /></a></p>
<p>Combat takes the form of a first-person brawler. It&#8217;s similar to beat-em ups, but it takes a ton more skill to actually play it. Smashing on the buttons in hopes of a vicious knockout is a fool’s gamble. The enemy A.I. will dodge rampant blows and leave <i>Ghat</i> or <i>Rimat </i>breathless. Throwing punches and kicks takes a percentage of the stamina bar, and the more devastating the ability the bigger the chunk. Learning to bob and weave, block, and deflect blows are the keys to victory. Enemies will also move to surround our heroes, so they can&#8217;t stand around waiting for a solo attack like a <i>Bruce Lee</i> movie. They don&#8217;t care if a fight is already in progress, they will attack whenever they are in range. Therefore, it’s up to you to control the tide of combat and knock them off their guard.</p>
<p>It&#8217;s key to learn the nuances of the combat system. Timing a dodge after an enemy attacks and piling on a combo while they are exposed is a delight. The movement may not be smooth like silk, but you can avoid blows and barreling elephant men with ease. I would have preferred more kicks to the repertoire but the available moves serve their purpose. Weapons are available in clam chests or if removed from the grip of a felled foe. They pack quite a punch and range from strange bone guns, to skull pulverizing hammers. Since the title is designed around melee, the weapons run out of ammo or break after a small amount of uses, so they are only beneficial against stronger opponents.</p>
<p>A rudimentary system is in place that allows <i>Ghat</i> and Rimat to upgrade their skills. You do not earn skill points from fighting, but from random skulls hidden in various locations. Regardless of how you earn them, they can upgrade stamina, strength, and even leadership abilities. Since I am sure that, everyone is familiar with strength, stamina, and the like. I&#8217;ll explain the meaning of leadership. Leadership allows <i>Ghat</i> or <i>Rimat</i> to convince other fighters to ally with them against a common foe. The higher the leadership skill <i>Ghat</i> has, the greater the chance at picking up a powerful comrade for tougher battles.</p>
<p>Combat is the major selling point of the title, it&#8217;s an incredibly intense experience that emphasizes a unique gameplay style. The story weighs on your personal beliefs as a human, but it also makes you sympathize with the <i>Ghat</i> and <i>Rimat</i> who clearly have Stockholm syndrome. It&#8217;s just a shame that the voice over ruins what the story it’s trying to convey.</p>
<p>On the other side of the spectrum, this title features full on cooperative combat from start to finish. Although, I cannot really attes<b>t</b> to how playable it is, because no one else would play with me for long on the test server. Despite that, <i>Zeno Clash II</i> receives a C+ from Geek Citadel, this title has an exciting albeit stiff fighting system, but the weak actor performance flattens an otherwise intriguing storyline.</p>
<p>*Each of these games were provided to us for review by the Publisher. </p>
<p>The post <a href="http://www.geekcitadel.com/2013/05/02/geek-citadel-mini-reviews-surgeon-simulator-god-mode-zeno-clash-2/">Geek Citadel Mini Reviews &#8211; Surgeon Simulator, God Mode, Zeno Clash 2</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></content:encoded>
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		<title>Geek Citadel Reviews &#8211; Monaco: What&#8217;s Yours is Mines</title>
		<link>http://www.geekcitadel.com/2013/04/26/geek-citadel-reviews-monaco-whats-yours-is-mines/</link>
		<comments>http://www.geekcitadel.com/2013/04/26/geek-citadel-reviews-monaco-whats-yours-is-mines/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 17:00:06 +0000</pubDate>
		<dc:creator>Kevin Jones</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Geek Citadel]]></category>
		<category><![CDATA[monaco review]]></category>
		<category><![CDATA[monaco what's yours is mines review]]></category>
		<category><![CDATA[Video Review]]></category>

		<guid isPermaLink="false">http://www.geekcitadel.com/?p=4581</guid>
		<description><![CDATA[<p>A slew of criminals join forces to bust out of jail. There are no innocents among them; they know what they are and what they do. Each of them resides in jail for a different crime. The Lockpick is good at cracking locks; The Cleaner has a knack for sneaking up on people and knocking [...]</p><p>The post <a href="http://www.geekcitadel.com/2013/04/26/geek-citadel-reviews-monaco-whats-yours-is-mines/">Geek Citadel Reviews &#8211; Monaco: What&#8217;s Yours is Mines</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>A slew of criminals join forces to bust out of jail. There are no innocents among them; they know what they are and what they do. Each of them resides in jail for a different crime. <em>The Lockpick</em> is good at cracking locks; <em>The Cleaner</em> has a knack for sneaking up on people and knocking them out, and <em>The Pickpocket</em> trained his pet monkey to steal treasure. They do not wish to turn over a new leaf, they want to get rich and pull off the ultimate heist.<span id="more-4581"></span></p>
<p>These &#8220;specialists&#8221; want to expand their criminal empire. They seek to accomplish this by searching for like-minded hooligans. Each character has their own section explaining the various heists. New characters appear during special quests that require you to save them from capture. These rescued characters will become integral pieces of the narrative. For example, <em>The Gentleman</em> has a yacht that the crooks can use to escape to a safer location of <em>Monaco</em>. It all ties together well into quirky <em>Ocean’s Eleven</em> style dialogue, with the gang of thieves getting a lot more than what they asked for.</p>
<p>Taking on a heist is both simple and daunting at the same time. Your approach will vary depending on which character is currently on the field. Before the player is a large blueprint, but as the crook moves along the area, a greater scope of the room reveals itself as long as the character can see it. Depending on where the thief is standing at the time, the stage highlights more of the available zone. The more open the area the higher the chance of discovery by wandering guards or security cameras. Hide in bushes, slink behind pillars, or slip through doors to avoid watchful eyes.</p>
<p><a href="http://www.geekcitadel.com/wp-content/uploads/2013/04/Monaco1.bmp"><img class="alignnone  wp-image-4411" alt="Monaco1" src="http://www.geekcitadel.com/wp-content/uploads/2013/04/Monaco1.bmp" width="600" height="300" /></a></p>
<p>The various skills of the burglars change the very dynamic of each map. The lookout can see guards through walls, <em>The Mole</em> can dig dug his way through levels, and the redhead can seduce anyone into doing her bidding. The main goal in each stage is to complete the heist and escape, but there are coins the thieves can steal on the way to the goal. It is possible to grab most of the coins in early levels with all character types, but later on, it can be near impossible without the right skill set and a ton of patience. The same goes for completing levels that embed focused A.I. types like police officers with guns, or attack dogs that can track the scent of a discovered robber.</p>
<p><em>Monaco</em> can become increasingly difficult during the later levels, but that is what makes it so damn compelling. Restarting a run because of one mishap is a frustratingly amusing part of the game. You get a feeling of accomplishment from conjuring a pattern that allows your thief to slink around trip-wires, dogs, and rotating surveillance cameras that conveniently restrict your path. There isn&#8217;t a sting of defeat to be found, you’ll want to restart and pick a different class and try various paths to success.</p>
<p>If running around solo is a little too difficult, the option to bring along four other roguish types is there. The optimal reasoning behind playing Multiplayer is to plan the perfect heist. I assume that is something that could work with a well-oiled team, but I was met with frenetic groups without a hint of organization to them. Usually this would leave me with the shivers and a disgusting feeling in the pit of my stomach, but somehow the on the fly shifting of strategy and chaotic cooperation random people proved to be nothing but pure amusement. Single-player may be fun, but cooperative play is how <em>Monaco</em> shows off its true sites.</p>
<p><a href="http://www.geekcitadel.com/wp-content/uploads/2013/04/Monaco2.bmp"><img class="alignnone  wp-image-4410" alt="Monaco2" src="http://www.geekcitadel.com/wp-content/uploads/2013/04/Monaco2.bmp" width="600" height="300" /></a></p>
<p>The true spirit of each character skill rears both strength and weaknesses. <em>The Lookout</em> illuminates the wealth of traps and guards for other players, so that <em>The Cleaner</em> can knock them out, while <em>The Hacker</em> blacks out security to create a distraction for <em>The Gentleman</em> to snatch the loot. Unlike Single-Player, the game doesn&#8217;t end just because a crook meets his end. The other players can resuscitate their deceased buddy and get him back to his thieving ways.</p>
<p>It’s a blast but some of the characters prove to be less useful in these situations than others. <em>The Redhead</em> can charm anyone, but the player doesn&#8217;t have control of who. Even if you do charm someone, that person can only open doors for her and will stand idly by while bullets penetrate her face. <em>The Mole</em> only has his uses in heavily walled areas; and <em>The Gentleman</em> is most useful for using his disguise to save a wounded friend.</p>
<p><em>Monaco</em> features vivid sprites that move across the map from a top-down view. Lively colors burst into the slate gray blueprint of the zone like a vibrant flashlight. Everything can quickly become an abstract painting filled with detailed pixelated objects intensified by brilliant illumination. The jazzy compositions can shift intensity into a high-tension drilling of piano keys that fortifies the chaos on-screen. Sound design plays a big part of the game play, with the crackling of footsteps of nearby guards, or the muttering of French when they&#8217;ve discovered a burglar. It’s definitely impressive and something that you won’t ignore during the experience.</p>
<p>This tense and pleasing puzzler adds a different twist on the stealth genre. It’s difficult alone but offers players the opportunity split the take four ways in cooperative play. <em>Monaco: What’s Yours is Mine</em> receives an B+ from <em>Geek Citadel</em>. A vast title of immense wealth and depth waits for you, and for $15… that’s practically a steal.</p>
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<p>The post <a href="http://www.geekcitadel.com/2013/04/26/geek-citadel-reviews-monaco-whats-yours-is-mines/">Geek Citadel Reviews &#8211; Monaco: What&#8217;s Yours is Mines</a> appeared first on <a href="http://www.geekcitadel.com">Geek Citadel</a>.</p>]]></content:encoded>
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