Geek Citadel http://www.geekcitadel.com Sun, 24 May 2015 07:18:52 +0000 en-US hourly 1 http://wordpress.org/?v=4.2.2 Bullet Points – Destiny Expansion II: House of Wolves Review http://www.geekcitadel.com/2015/05/23/bullet-points-destiny-expansion-ii-house-of-wolves-review/ http://www.geekcitadel.com/2015/05/23/bullet-points-destiny-expansion-ii-house-of-wolves-review/#comments Sun, 24 May 2015 04:31:45 +0000 http://www.geekcitadel.com/?p=7202 So you finished The Dark Below and maxed out your character on Destiny? That’s cute, because a new expansion has hit Bungies console MMO that not only increases the level cap 34 but also adds a new social area and missions for you and your friends to go through!   High Points  Content – This […]

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So you finished The Dark Below and maxed out your character on Destiny? That’s cute, because a new expansion has hit Bungies console MMO that not only increases the level cap 34 but also adds a new social area and missions for you and your friends to go through!

 strike_the_shadow_thief_env_01

High Points

  •  Content – This expansion contains a lot of added content. From the new missions which were a bit more difficult than the first expansion to the weapons and gear you can earn in the crucible. I feel like they wanted to keep you playing far after this expansion is done.
  • Story – The story is pretty cool and you will find yourself going back to some familiar places with new twists. I won’t spoil much but there is a certain someone you will face that is an absolute four letter c word. Like I’ve mentioned, some of these quest are a little difficult on your own and if you aren’t at a good level so I suggest being somewhere in the range of 28-31 so you won’t have too many difficult moments by yourself.
  • Multiplayer – Multiplayer has been upgraded with the addition of a couple of things. The first thing that you will encounter upon completion of the main story is the Prison Of Elders Co-Op Arena. This is Destiny’s own little horde mode added to test your teammate skills and gives pretty good reward at the end of you make it. The new maps are pretty cool and some of the other things added will keep you playing for a while.

Average Points

  •  Difficulty – I know I have mentioned this in passing, but I feel like it needs its own point! This expansion can be waiver between being a good type of challenging and “HOLY COW WHYYYY?!”. It may start you off easy but there are elements in later missions that make you want to quit and reassess yourself.

the_reef_01

Low Points

  •  None

Conclusion

This new expansion is a good addition to the core game that brings a more difficult challenge to the player. I would suggest getting a few friends to help you out at points (you will need it) and get ready to face some stronger and sometimes more aggressive enemies. If you are looking for a reason to jump back in to the world of Destiny, your reason comes here as I say BUY this at full price!

 

*This review is based off of a copy of the game sent to us by the publisher*

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Bullet Points – Technobabylon Review http://www.geekcitadel.com/2015/05/21/bullet-points-technobabylon-review/ http://www.geekcitadel.com/2015/05/21/bullet-points-technobabylon-review/#comments Thu, 21 May 2015 09:08:52 +0000 http://www.geekcitadel.com/?p=7205 The future isn’t quite as progressive as it should be. People can’t find jobs because most services are automated by a singular computer system named, Central. Humans are raised by the city and molded by it, they can either become successful or sponges trapped in the thrall of the internet.  There are some high notes […]

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The future isn’t quite as progressive as it should be. People can’t find jobs because most services are automated by a singular computer system named, Central. Humans are raised by the city and molded by it, they can either become successful or sponges trapped in the thrall of the internet.  There are some high notes in there like acceptable gene manipulation from man to woman, and racial hatred seems to be a thing of the past. However zealotry, hacking, government spying, war, and terrorism have all gotten worse than we can ever imagine.

Technobabylon bounces between many distinct characters similar to the film “Crash.” The story revolves around the actions of a shady group of criminals who manipulate a police officer into making some questionable choices, and the attempted termination of an otherwise uninteresting woman living in the slums. The mystery goes beyond those two and slips into the lives of other citizens in the city, as each layer is peeled from this clandestine group.

High points

Technobabylon 2

Deep and engrossing – Technobabylon is a well-written cyberpunk adventure game with a knack for fleshing out its world via descriptive storytelling. For a game that looks like it was made in the early 90’s, it comes to life with witty dialogue, interesting characters, and believable explanations of technology that would impress William Gibson. It easily articulates the impact of humans allowing technological advances to get out of control and effectively rule them.

It paints a picture of a future full of genetic-manipulation, synthetic love, curable diseases, news outlets corrupted by corporations, and wars that are waged not just on the ground but also in the mind. If this were a novel, it could easily be a best seller among the Science-Fiction crowd.

Fun characters and puzzles – Charlie and the gang, will interact with some interesting programs and synthetics in the city. I thought I had accidently turned on Discworld or Monkey Island after interacting with the various wacky programs in and out of the Trance. Most of the characters can be outright hilarious amongst an otherwise grim world. The interactions are only highlighted by intelligent puzzle design that refuses to force us into spamming random objects. The title gives plenty of hints to allow us to look at a situation logically, understand it, and complete the puzzle.

Latha can interact with terminals and drift into the Trance to use programs and manipulation to hack the internet. Charlie and Max will find reasonable ways to discover clues, and hack into the brains of synthetics to twist their personalities to something more helpful. As much as I love The Walking Dead, I think this game properly demonstrates how to create meaningful gameplay, while also providing us with a stimulating tale.

Hard Choices & Cold Outcomes – While it’s nothing like Mass Effect in terms of sheer volume of decision making, each of the available choices are not to be selected on a whim. No matter how well intentioned a choice may be, it is always countered by a consequence. You may not feel the immediate sting of what you’ve done, but eventually the game will let you understand the weight of it. This game doesn’t mind making you feel like a terrible person after your judgment calls.

Average Points

Technobabylon 3

Visual Discrepancy – In the early build that I’ve played, I’ve noticed that the visuals take a jarring leap between clean 16-bit graphics in the trance, and grimy looking pixels in the “real” world. I’m sure this is a stylistic choice by the development team, and I respect them for it, but it comes off as a bit jarring. I also noticed that characters are always speaking in the Trance, but in the real world their lips will only move in special sequences. It’s a small issue that dilutes the atmosphere of this otherwise immersive world.

Low Points

Technical Issues – There are a few bugs in the build I played but nothing that negatively affected gameplay. I did notice that the game crashes trying to Alt-Tab, or refuses to even start if you have a multi-monitor setup. I did notice that the game stopped Auto-saving on some levels, so be sure to manually save when you can. Hopefully all these issues will be ironed out by the time the game releases.

Conclusion

Technobabylon may not be a visual and technical marvel, but the story and immersive dialogue creates a believable Science Fiction world. If you’re a fan of cyberpunk books or the classic Blade Runner film, you’ll absolutely adore the detailed and brutal storyline of Technobabylon. I recommend that you buy this game at full price if you’re an adventure fan, or even if you’re a person that just loves great storytelling. Technocrat and Wadjet Eye Games did a fantastic job, and I still can’t believe these are the same people that made a game called “Nancy: The Happy Whore.”

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Bullet Points – State Of Decay: Year One Survival Edition Review http://www.geekcitadel.com/2015/04/23/bullet-points-review-state-of-decay-year-one-survival-edition/ http://www.geekcitadel.com/2015/04/23/bullet-points-review-state-of-decay-year-one-survival-edition/#comments Thu, 23 Apr 2015 22:31:04 +0000 http://www.geekcitadel.com/?p=7112 Right when you thought the zombie apocalypse was over…someone else gets infected and keeps it going. In the case of video games, right when I thought our affair with Zombie games was over, the guys over at Undead Labs re-releases the game that got a lot of good reviews when it was first released over […]

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Right when you thought the zombie apocalypse was over…someone else gets infected and keeps it going. In the case of video games, right when I thought our affair with Zombie games was over, the guys over at Undead Labs re-releases the game that got a lot of good reviews when it was first released over 2 years ago on Xbox 360. That’s right girls and boys, if you have an Xbox One and a ton of time, get ready to pull back out those zombie survival skills and play through State of Decay one more time…or atleast in my case, THE FIRST TIME!

What We Liked

MainMenu

 

  • Open World Gameplay – As mentioned already, this is pretty much the first time I have played this game and the first thing I liked about this game is the open world environment. Unlike in games like Dead Island where you are on a somewhat linear path to the end of the game, this gives you enough to do while you’re going through the main missions. Being that this is the Year One edition that not only comes with the core game but both expansions, I got to experience a different approach to the main game. This also felt like I was actually trying to survive a zombie apocalypse, not saying anyone in the world has gone through this already, but I’m sure that I would probably be dead by now with the way I was playing this.
  • Importing Your 360 Save – I think that I have already mentioned that this is the first time I’ve played this game, so being I don’t technically have a 360 save to import I thought I would put it here anyways because of the fact that it’s an option for those who may have played this already on 360. It’s pretty darn simple as well because all you have to do is press X on your controller to begin the process.

Middle Ground

Lights mannnn
  • Graphics/Visuals – Okay, this is a GREAT looking game and all, but my gripe comes in the form is this weird glowing element that happens randomly when I load the game. Like I can tell the upgraded elements in the graphics which look great (again) but then I would shut down for the night, come back and all of a sudden part of my character is glowing. It’s not limited to my character, but the supporting A.I. characters (that you can switch to) and the zombie enemies. I almost thought that there was a rainbow option that I might have tripped and turned on without knowing…but there is no such option…it just glitches to look that way.
  • Dialogue – I like the voice acting in the game and some of the script. I don’t like that the same lines will repeat at times when you are mid mission and there doesn’t seem to be an option to respond to it.

What We Didn’t Like

02_Drive

 

  • Driving – Maybe I’m just a bad driver, but driving in this game seems a bit too…loose at times. I mean every car that you get in the game seems to handle differently but the one constant seems to be how well they turn. It seems like mostly, they all take too sharp of a turn while I’m playing or turns too wide.

Conclusion

Overall, the upgrade to Xbox One may be worth it if One, You are like me and haven’t played the game yet. Two, played the game but didn’t buy the expansions. The graphics look great outside of the random glowing artifacts on the characters at times and most of the core gameplay stayed intact for its current-gen re-release. What’s great about this edition of the game is that it comes with State Of Decay, Breakdown and Lifeline along with the Prepper’s Pack (Which can only be used once a save). I fully support picking this up if you have or haven’t played this game but wait to see if it hits a sale first. This game releases on April 28, 2015 for both PC and Xbox One.

*This review is based off of a copy of the game sent to us by it’s publisher*

 

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Bullet Points – Battlefield Hardline Review http://www.geekcitadel.com/2015/03/24/bullet-points-battlefield-hardline-review/ http://www.geekcitadel.com/2015/03/24/bullet-points-battlefield-hardline-review/#comments Wed, 25 Mar 2015 00:28:49 +0000 http://www.geekcitadel.com/?p=7098 It’s just another day on the force for Nick Mendoza when he’s teamed up with hard nose cop Khai Minh Dao. They hit the streets looking for drugs and instead find the inner workings of corruption within the department. None of this ends well for Nick who spends a stint in the joint, and he […]

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It’s just another day on the force for Nick Mendoza when he’s teamed up with hard nose cop Khai Minh Dao. They hit the streets looking for drugs and instead find the inner workings of corruption within the department. None of this ends well for Nick who spends a stint in the joint, and he comes back out with a new beard and a mind for revenge.

High Points

Battlefield Hardline 2

Multiplayer – Fast and furious multiplayer makes this the most energetic Battlefield title yet. Many of the modes from previous games have been discarded in favor of Cops and Robber themed modes. Heist is a capture and defend mode where the cops must guard money drops from the robbers. It’s a camper heavy style but it’s good for racking up the points.

Blood Money has both teams snatching cash and returning to their base with it, it’s a fairly fun mode but like Heist it promotes a lot of camping. Hotwire is considered the iconic multiplayer mode for Battlefield Hotline. Players will enter cars and drive it around the level at high speeds to use it as a moving capture point.

Hotwire is fast and frantic if you can get into a car, otherwise you and the other players will change classes to Engineers for Grenade launcher, and Enforcers to plant breaching charges to stop vehicles. Battlefield Hardline differs from previous titles due to the lack of Jets, Tanks, and class specific anti-personnel weapons.

It makes up for the loss of these ridiculous vehicles by bumping up the pace of combat significantly. Hardline moves at a blistering pace when compared to Battlefield 4. The hit detection can be better than other battlefield titles (at times) and taking out other players is quicker and more satisfying as a result. The leveling system is much better this time, as we can finally stay as a class we prefer and rack up cash to buy weapons for the others.

I don’t like the fact that you have to purchase similar weapons of each faction separately, but that’s just incentive to try keep players grinding. It’s not a complete overhaul of the system, but it’s definitely a solid Battlefield title.

Sound Design – Sound is something that Battlefield titles excel at and Hardline is no different. It features an excellent voice cast, outlandish explosive sounds, and riveting crackles of bullets speeding their way past the player.

Average Points

The Campaign – The game takes on an episode format similar to a TV show. It also comes attached with every TV cliché imaginable. The worst cliché is the straight-edged main character who’s forced to break bad in a den of crooked cops. His line delivery is a bit static and he doesn’t have the character of the rest of the cast. His journey through the game is completely predictable and then it puts the icing on the cake by ending with a lame cliffhanger.

Muddled visuals – Battlefield Hardline is visually appealing on the Ultra setting for PC, but it looks like it was held back by last generation consoles. It’s not all bad news due to top notch environmental explosions and weather effects.

Lack of destruction – Battlefield Hardline promotes camping like no other Battlefield in the past couple of years. It’s the lack of destruction that allows players to sit back and relax without much fear of repercussion. Destruction in Hardline is restricted to a few levolution events and select collapsible buildings on certain stages. The days of blowing out a wall or a window to expose a camper are null and void.

Low Points

Battlefield Hardline 4

Routine Single-player – You start a level using stealth to arrest foes, find evidence, and gain points to unlock weapons, it all goes bad and turns into a shooting gallery, and then you find yourself in a vehicle driving through a Michael Bay scene. Nearly eighty percent of the episodes in the Single-player campaign consists of the same formula and it gets old fast.

Map Selection – Battlefield is usually about the hustle and bustle of bullets and armored vehicles threatening your every movement. A few of the maps hold up to that legacy, but there are far too many that focus on ground warfare. There are five maps that are more focused on running into enclosed spaces and battling it out. Which is a symbol of arena based games not the Battlefield titles.

Battle Pickups – Why do I drop my pick up if I switch to another weapon? It’s kind of terrible that I have to drop a weapon to switch to another weapon to paint a target, and then I have to fumble around on the ground hoping not to get shot while I pick up the RPG.

Bullet Lag – Hit Detection is better than BF 4 when it works properly, but bullet lag is the outright devil. You can still get shot around corners, and consistently empty a clip into a person’s chest and miss every shot.  It’s all over the place and needs to be fixed ASAP.

Gun Balance – There are quite a few guns that are exceptional and way too many that are terrible or middle of the road. Expect to see a lot of Operators and Mechanics using the ACWR, AKM, and K10/P90 every time you die to them.

Transition time – Reloading takes forever and so does switching between weapons. The game gives a reward from a hacker so you can reload faster instead of just innately giving it to the player. They are tailored to the classes and there is even a “Fast Aim” perk in there. If I’m in a warzone and I don’t realize the urgency of reloading or aiming at a target, I deserve to die.

Conclusion

Battlefield Hardline is the ground focused title in the series. Kills are quicker, everything is faster, and heavy vehicles are sparse. We recommend that you wait for a sale for Battlefield Hardline. Even with its own key modes, it still has the look and feel of an expansion to Battlefield 4. The key price to pick this up would be about thirty five dollars. It’s just not pushing the boundaries for a new Battlefield title as it should.

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Bullet Points – Hotline Miami 2: Wrong Number Review http://www.geekcitadel.com/2015/03/16/bullet-points-hotline-miami-2-wrong-number-review/ http://www.geekcitadel.com/2015/03/16/bullet-points-hotline-miami-2-wrong-number-review/#comments Tue, 17 Mar 2015 00:25:10 +0000 http://www.geekcitadel.com/?p=7089 Hotline Miami 2 takes place around the events of the first game. This time we’ll step into the shoes of a detective, writer, a gang of vigilantes, and many more sociopaths. The story stretches across multiple dates from the past to the present. It’s mainly there for us to commit homicide in all sorts of […]

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Hotline Miami 2 takes place around the events of the first game. This time we’ll step into the shoes of a detective, writer, a gang of vigilantes, and many more sociopaths. The story stretches across multiple dates from the past to the present. It’s mainly there for us to commit homicide in all sorts of diverse locales.

High Points

Hotline Miami 2 2

Amazing Soundtrack – Hotline Miami had a fantastic soundtrack, but Hotline Miami 2: Wrong Number has a phenomenal tone. It ranges from furious electronic bass-lines to haunting mystical melodies that guide the murderous actions on the screen.

Varied gameplay – Hotline Miami 2: Wrong Number doesn’t simply create more levels in the vein of its predecessor. Hotline Miami constantly forces us to switch our playstyle by flipping through various character types. For example, the writer can only use non-lethal force and can disarm weapons. The greatest change is the Alex and Ash which allows us to control two characters at the same time. One fires off a pistol while the other does his best Leatherface impression.

Wrong Number consistently keeps us off-guard by putting us into the shoes of different characters. This time you’ll have to learn how to use each characters special attributes effectively to complete each level.

Average Points


The Story – The story in the first Hotline Miami was mysterious enough that I could ignore the randomness and slaughter with reckless abandon. Hotline Miami 2: Wrong Number creates a complex multi-faceted storyline that follows the murder of the masked killer from the first game. With the addition of tons of dialogue and characters, it’s harder to ignore the fact that nothing really ties together neatly.

A lot of shock value narrative leads the way of a story of multiple characters. Unfortunately, this leads the narrative into weird and confusing territory. The undercover cop often gets into situations where he’s killing entire warehouses of villains. On the other hand the writer appears in an area to punch out random villains without explanation. Right after you’ll shift to a different killer that has nothing to do with the main storyline and you probably won’t care.

Low Points

Hotline Miami 2

Camera and AI – I didn’t have as much of a concern with the camera in the original game, but it’s absolutely awful in Hotline Miami. That’s mostly because of the unforgiving artificial intelligence that knows everything you do. You can step out and the computer will fire from unknown positions that your camera couldn’t stretch to. If you attempt to try to sneak up behind them, they will spin around and immediately slaughter you. It’s incredibly disproportionate in the later levels and can often make completing levels a chore.

Technical issues – I played Hotline Miami on PC, PSVita, and PS4 without ever seeing a single bug issue. Hotline Miami 2: Wrong Number unfortunately is full of often game breaking issues. I stumbled on a few crash bugs, walked out of the map, consistently hit me through walls, or suddenly gain invulnerability from a door glitch. There were other bug issues that impeded my movement as well, and all these technical problems can ruin a run.

It all falls down – Later levels in Hotline Miami 2 are tailored to a more linear experience. Which is weird in a game that’s based off various approaches to combat. The game will give you a straightforward entrance in a room full of bad guys that start off with a ridiculous advantage. You don’t have time to plot and understand, it’s just a battle of constant deaths until you figure out the routine.

Conclusion

Hotline Miami 2: Wrong Number starts off by giving us more of what we loved about the first game with bigger levels, an awesome soundtrack, and varied dynamics. It then descends into haphazardly created levels that force unfair deaths on our unsuspecting killers. I recommend that you Wait for a Sale until the bug issues have been cleared up, but mostly because the levels beyond Act 4 tip the scales from fun to frustrating.

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Bullet Points – Ori And The Blind Forest Review http://www.geekcitadel.com/2015/03/11/bullet-points-ori-and-the-blind-forest-review/ http://www.geekcitadel.com/2015/03/11/bullet-points-ori-and-the-blind-forest-review/#comments Wed, 11 Mar 2015 08:00:16 +0000 http://www.geekcitadel.com/?p=7075 Ori and the Blind Forest is a platform adventure game developed by Moon Studios. While I have played other platformers like this before, this one caught my eye from the moment it was sent to me. Mainly because the cover art for the game, but I think that all changed upon loading this game up […]

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Ori and the Blind Forest is a platform adventure game developed by Moon Studios. While I have played other platformers like this before, this one caught my eye from the moment it was sent to me. Mainly because the cover art for the game, but I think that all changed upon loading this game up and playing it. Find out if it’s worth the buy or not!

What We Liked

  • The story in this game will automatically pull you in. From the prologue to when you get straight into the thick of things. It’s an emotional roller coaster and a story well told, almost like a bed time story.
  • This game is absolutely stunning with its visuals. I love the art style that they bring and I feel like it fits the style of story being told in this game. Everything from the level design to character design it’s like watching a painting come to life.
  • Gameplay is a big thing for any game and this one brings smooth gameplay that is easy to pick up and doesn’t hiccup on you like some games I’ve played in the past.

ori-screen-ginsob

What We Didn’t Like

  • I couldn’t find anything wrong with this game, maybe I’ll update this when I do because I know deep down inside…this is not the perfect indie game.

ori-screen-sunkenb

Conclusion

Overall, great visuals, great story and easy to pick up gameplay. Ori And The Blind Forest is a game that you should not miss out on. You will be emotionally involved with the game from the moment you see the opening sequence and continue playing as you stare in awe of its visuals. Buy it..just buy it.

This review is based on a copy of the game received from Microsoft Studios for review purposes.

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Bullet Points – ScreamRide Review http://www.geekcitadel.com/2015/03/05/bullet-points-screamride-review/ http://www.geekcitadel.com/2015/03/05/bullet-points-screamride-review/#comments Thu, 05 Mar 2015 23:34:22 +0000 http://www.geekcitadel.com/?p=7038 ScreamRide is a game made by the same guys behind the Roller Coaster Tycoon franchise. A franchise I enjoyed a lot and still like to go back to the third game once in a while. However, this new game is a mixture of dreams and familiarity as it holds some of the mechanics of the […]

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ScreamRide is a game made by the same guys behind the Roller Coaster Tycoon franchise. A franchise I enjoyed a lot and still like to go back to the third game once in a while. However, this new game is a mixture of dreams and familiarity as it holds some of the mechanics of the old Roller Coaster Tycoon games and brings in some new, fun and destructive ideas. However is that enough to carry a fun game to hold you over until the heavy hitters start coming out?

What We Liked

SR_capture_0008_Layer 35

  • Of course the first thing I’m going to point out is visuals. I’m a sucker for them, but I’m especially a sucker for them when they remind me of Super Monday Night Combat. Arcadic and Cartoony but still a good look for this game type.
  • Fun and addictive gameplay. I found myself having so much fun with this game and without too many issues. Actually, I don’t think I really ran into any issues while playing this game because everything seemed to move pretty smooth and without hiccup.

 

Middle Ground

  • While I enjoy a lot of the challenges they have in the game…and trust me there is a lot. I felt like some of the ideas repeat themselves at one point or another.

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What We Didn’t Like

  • WHERE WAS THIS GAME WHEN I WAS YOUNGER?! I know it’s a weird one, but I couldn’t help but think if this game had come out when I was 15 or 16 I would have enjoyed it even more.

 

Chess_01

Conclusion

This is a very fun experience for all ages (even though I wish this game came out while I was a bit younger) and will keep you busy for at least a month. It has a lot of creations you can download and a fun career mode that lets you choose what you want to do. I wouldn’t suggest buying it outright though and you should definitely wait until this game goes on sale to experience it.

ScreamRide-Review-Sale

 

This review is based on a copy of the game received from Microsoft Studios for review purposes.

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Bullet Points – The Order 1886 Review http://www.geekcitadel.com/2015/03/04/bullet-points-the-order-1886-review/ http://www.geekcitadel.com/2015/03/04/bullet-points-the-order-1886-review/#comments Thu, 05 Mar 2015 02:01:29 +0000 http://www.geekcitadel.com/?p=7047 The Order was formed to seek out supernatural evils by King Arthur. They quell rebellions and face off against the vicious lycanthrope that feed on the innocent. Galahad was a part of that order… at least until he ended up on their bad side. We step back into the days before Galahad went from a […]

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The Order was formed to seek out supernatural evils by King Arthur. They quell rebellions and face off against the vicious lycanthrope that feed on the innocent. Galahad was a part of that order… at least until he ended up on their bad side. We step back into the days before Galahad went from a loyal soldier, to a captive in the arms of the people he trusted.

High Points

The Order 1866 2

Attention to Detail – If The Order 1886 does anything well, it’s look visually astonishing. Despite being covered in film grain, the title drips with detail from the characters to the environment. It doesn’t matter if you’re outside observing the city, or inside inspecting a weapon. The Order looks absolutely remarkable in every aspect.

Quantic Dreaming – If there was any game out there that took a look at Heavy Rain and said, “Man, this kind of storytelling is amazing,” it’s The Order 1886. It takes everything that Quantic Dream uses for its games as a tool, and that’s not a necessarily a bad thing. Expert use of cut scenes, snappy transitions, and well place Quick-Time Events adds a cinematic element.

Average Points

Gears of Norm – Combat in The Order 1886 is quick and fluid. It’s the epitome of a stop and pop cover based shooter. Other than a few original weapons like the thermite gun, this game is practically like every 3rd person shooter that exists. It isn’t necessarily a bad thing, but you shouldn’t expect to be impressed by hiding behind waist high walls and slaying waves of enemies.

The idiot A.I. doesn’t help matters as they stand out in the open waiting for a bullet massage. The worst fights in the entire game come from fighting the werewolves. They run straight at Galahad and you tap X to roll and wait for them to run off and repeat the process. Your teammates are equally as stupid as the enemy. They usually sit in cover avoiding confrontations and allow the opposition to murder you relentlessly.

Low Points

The Order 1

Supernatural Failure – Why is the supernatural aspect a secondary play to shooting humans? We finally get a game where we’re shooting Werewolves after the dearth of zombie titles, and we’re restricted to seeing them once in a blue moon?

Story Disconnection – The Order 1886 manages to shoehorn in romance, and political intrigue, and every cliché it can. Yet somehow it overlooks what made The Order such a big presence in London. We have a bunch of stereotypical characters flaunting their abilities as if we’re familiar with them, but the game forgets to tie our minds into that relationship. You’ll hear a lot of big talk about “How things used to be in The Order,” and observe how they perform with each other… but it all just feels like a hollow shell if we don’t know the characters.

I would have liked to have seen how the pragmatic Galahad earned the love of his student, or how Sebastien earned such esteem in The Order but was overlooked as Knight Commander. Maybe some flashbacks of Galahad as a young man working his way up in The Order. Something to explain the supernatural revelations that occur near the middle of the game. The Order 1886 sets itself up as a TV show you’ve missed a couple of seasons of, only to find out that they never existed.

The ending doesn’t reveal anything of note either, and will probably leave a sour taste in your mouth. It sets itself up for with a cliffhanger ending without properly fleshing out its world beforehand, and that’s a bit of a slap in the face.

Stealth Problems – I thought the lack of a “Detective Mode” was actually an impressive feat for a game created in the past four years. It’s the awful need to use a QTE to obtain a stealth kill. The penalty for pressing the button at the correct time is instant death. So it’s not really about being sneaky as it is about timing a QTE correctly.


Conclusion

The Order 1886 leads this console generation with fantastic visuals, but forgets to take that same leap in the game play department. I recommend you wait for a sale on The Order 1886. This linear stop and pop shooter does not try enough new things to be different in this saturated genre.

The Order 1886 In Website Review

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Alpha State – Catacomb Kids http://www.geekcitadel.com/2015/02/25/alpha-state-catacomb-kids/ http://www.geekcitadel.com/2015/02/25/alpha-state-catacomb-kids/#comments Thu, 26 Feb 2015 02:59:59 +0000 http://www.geekcitadel.com/?p=7043 Welcome to Alpha State, where I perform a quick analysis of Early Access games in their infancy and see how they shape up over a few patches. This week, we’re taking a gander at the procedural generated 2D platformer, Catacomb Kids!

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Welcome to Alpha State, where I perform a quick analysis of Early Access games in their infancy and see how they shape up over a few patches. This week, we’re taking a gander at the procedural generated 2D platformer, Catacomb Kids!

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Bullet Points – Morningstar: Descent to Deadrock Review http://www.geekcitadel.com/2015/02/17/bullet-points-morningstar-descent-deadrock-review/ http://www.geekcitadel.com/2015/02/17/bullet-points-morningstar-descent-deadrock-review/#comments Tue, 17 Feb 2015 17:00:22 +0000 http://www.geekcitadel.com/?p=7023 A man named Powell awakens from the hibernation chamber and learns that one of his crew mates didn’t survive. He heads to the cockpit to find the Captain of the ship impaled through the stomach by a random piece of debris. He takes a seat and reins in the damaged vehicle as it cascades to […]

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A man named Powell awakens from the hibernation chamber and learns that one of his crew mates didn’t survive. He heads to the cockpit to find the Captain of the ship impaled through the stomach by a random piece of debris. He takes a seat and reins in the damaged vehicle as it cascades to the planet below. Powell must now explore the planet and find a way to repair his broken ship.

High Points

Morningstar 2

Engineering puzzles – The puzzles are sound from an engineering perspective. You’ll find materials and parts to fix broken equipment and structures around the planet. Powell and the Captain will give us hints on how to use the parts, and from those hints we will craft makeshift sensors and explosives.

Creepy Atmosphere – Descent to Deadrock has a truly creepy feel to it. Stone statues of unknown origin watch over a sandy wasteland. Wrecked ships and dead bodies are strewn about the desolate planet leaving only the mystery of how they died. It creates a tense sensation while you search for a means to escape.

Average Points

Dem Graphics – The visuals are very 1998, and that would be acceptable if not for the stillness of the game play. It reminds me of older games like Shadowgate or Déjà Vu. You are mostly watching a still image that only reacts when you interact with a puzzle piece. I wouldn’t say it’s bad, but it could use a touch of life to the environments. Wind blowing the sand, the Captain struggling to breathe in his suit, anything that makes the world feel alive.

Low Points

Morningstar 1

Voice Acting – The voice acting for the main character isn’t awful, but it’s not very effectual or interesting. It’s clear that this person is just reading his lines off a sheet of paper, and not trying to inject emotion to the situation at hand. The Captain of the ship provides hints and information and he’s actually worse than the main character. I found it difficult to care about the situation when the characters themselves don’t seem to give a damn.

Clickity Click – Morningstar is an adventure game that’s a bit too far in the past. You will swirl around the cursor on the screen looking for places to interact with. The game gives you some reasonable tells to solve most puzzles and even a nice hint system. However, there are still places where you’ll have to just randomly click on items to solve a puzzle.

Short game – You can beat this game in 3 to 4 hours even after all the random clicking. You can just plow right on through to the ending sequence without much of a problem. The ending is anti-climactic as well, and it never really solves a few of the mysteries on the planet.

Conclusion

Morningstar: Descent to Deadrock hearkens back to the olden days of adventure gaming. It is light on animation and the voice acting is only tolerable. I recommend that only fans of the adventure genre invest in the short but eventful game play. If you’re not a fan of the adventure genre it isn’t going to convince you to join the genre, and the bad voice work and older design might just scare you off.

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