Welcome to The Overview! This time we played JoJo’s Bizarre Adventure: Eyes of Heaven on Playstation 4.

JoJo’s Bizarre Adventure: Eyes of Heaven takes place during multiple storylines of the series. Instead of retelling the story from Point A to the end it starts with Jotaro Kujo during his battle with Dio. A completely new story begins from this point on. With Jotaro and his crew leaping through various points in time to meet different JoJo protagonists and characters.

Speedwagon confronts Jotaro and recruits him to jump through anomalies in search of pieces of the Holy Corpse. I likened it to traveling around the world with Goku and collecting all of the Dragon Balls. One big warning though… this game doesn’t exactly cover the main story of JoJo’s Bizarre Adventure… but if you are only watching the show it does have a heap of spoilers from the Manga.

You’ll learn the end of events from series that haven’t made it into the Anime yet. So if you have a fear of spoilers just stay away from Eyes of Heaven until you’ve caught up. With that said, the story revolves around a lot of dead friends coming back to life. The Noble One is controlling various characters and only the Holy Corpse can free them.
This leads to a variety of characters from different games meeting up for the first time. It also makes for fan service esque meet-ups that gel tremendously well with the design of the Bizarre Adventure universe. It’s lovingly crafted and worth the experience for fans of the series despite the strange control scheme of combat.

The visuals are absolutely spot-on from the anime. It utilizes in-game character models for cutscenes and slides of the manga for pivotal flashback sequences. The action on the screen is bright and vibrant and depicts the special abilities of our favorite characters perfectly. It’s a delight to see Jotaro release his famous “Ora, Ora, Ora!” and even more so impressive to watch Joseph Joestar nail a perfect “OH MY GOD!”
Jotaro Ora

All the voice actors are here from the show and even characters that haven’t been voiced have gained likeable adaptions. The soundtrack is fun too but don’t expect any songs from the series to make an appearance. Just know that this game is completely and utterly in Japanese. If you’re down with dubs for some reason… you’ll be disappointed if you buy Eyes of Heaven.

Coming into the gameplay I didn’t know what to expect. I was thinking it would have more of a Naruto Ultimate Ninja Storm type of fluidity to it. However, it plays more a game like Power Stone. It features wide open arenas with destructible environments with weapons that players can throw at their adversaries. There are very few stages that alter the battle in deadly ways, but there are a few perilous areas where players can be knocked out of bounds.

The combat is focused on two on two battles in familiar areas from the JOJO universe. This allows for two different characters to perform tandem combos and super special attacks that leave their opponents reeling. Combat is incredibly simplistic but there are a few complexities that keep it appealing.

You can choose from various special attacks with the L1 button. The characters can dash, counter-attack, and backstab any foe. When a player is knocked down they are invulnerable for a brief amount of time. This stops players from being slaughtered on the ground… but it also slows down the combat. I don’t essentially like this feature but it is what it is.

At first the combat felt really stiff and I was unsure if I was going to enjoy the game much. I started to understand that I shouldn’t rush into battle like I do in the Naruto games and give myself time to defend and plan my next attack. The invulnerability feature slows the combat and usually gives the attacked a 1 second opportunity to retaliate before you can. Once you get used to this, you’ll be waylaying enemies left and right.

Kakyoin

There are a few variations to the two-on-two theme. There is a mini-game chase mechanic and a brawler style fighting mode that occurs during certain missions. It breaks of the pacing of the fights but they seem more like a diversion other than adding anything intriguing to the game.

Let’s talk about the A.I. partner for a second. They can be on point with their help or straight up oblivious to your need for support. This leads to two different opponents usually teaming up to try to take out your character. Which is ultimately a thing you would never want to happy but especially in Eyes of Heaven.

When a CPU opponent is knocked out the remaining fighter will gain a new life bar and persist in the fight. If the player is knocked out of combat that’s the entire fight must be restarted. You can’t switch over and control the remaining living character. The lack of any local co-op for the story also seems like a total misstep for Eyes of Heaven.

I don’t want to forget the camera because it can be a total piece of trash when locked-on to enemies. It will find a way to whip around and embed itself in areas that will obscure view of the battle. It’s not so dreadful in open areas but it throws a hissy fit in tight spaces.

After a fight, players are awarded experience points and bonus items for the earned JoJo team. Experience is used in the story mode to level up each person earned during the course of the story. You’re presented with a talent tree that unlocks different abilities and bonuses like Stamina increases or lower ability cooldowns.

It seemed like a good idea but it’s handled a poorly to say the least. Every character earns experience points over the course of the story. The menu makes this system clunky by forcing us to navigate between each character individually. It would have been to just tap a button and move on to the next character from the ability tree.

Outside of the Story Mode there is a Free Play mode for random battles against the computer or a friend. A Network Mode for online battles. The game is also chock full of content from extra costumes, items, and where would any Bizarre Adventure be without poses? There is a lot to unlock in the game but most of it is purely cosmetic outside of the items used for in-game buffs.

I think I’ve said a lot about the game so far. In my personal opinion… the fighting system leaves a bit to be desired. It’s strange to me that CyberConnect2 created such a restrictive system when the Ultimate Ninja Storm games offer more options. There are a few odd choices like grinding levels for new moves, some odd loading times, and lack of local co-op support. I wouldn’t say I had a blast with it but I did enjoy the story as a fan of the series.
That wraps this episode of The Overview. If you have any questions regarding the game don’t be afraid to leave a comment below. Like, Comment, Subscribe and I’ll see you all next time.