E3 2019: Star Wars Jedi: Fallen Order is Sekiro in the Star Wars Universe


I don’t get excited about too many games outside of Persona and Yakuza titles… and I’m not excited about this one. Not because it looks bad or plays badly, but just because I try not to pre-judge things anymore. That being said, I’m enjoying what I’ve seen in the form of the combat. They seem to be leaning towards the updated structure of From Software titles with a stance system.

At the moment, I don’t know how I feel about the main character. All we know is that this game takes place somewhere way before Rogue One. This trailer doesn’t do a great job of telling us much about this Jedi. From his comments he seems fairly level-headed and atypical for a Jedi. In combat, he’s less forgiving and often times incredibly brutal to his foes.

Now this could mean that he’s more of a Grey Jedi or the game is opting for a “Choose your destiny” style choice system. I guess that’s just something we’ll learn as time goes on.

Currently, we’ve got some familiar elements from other 3rd person titles such as climbing, platforming, etc. Since this is a game by the developers of Titanfall, it looks they’ve put their special wall running touch in the game for funsies. We can only wait and see if these elements factor into fun platforming elements outside of the aesthetically pleasing but easy traversal of the Uncharted titles.

I’m happy to see the Lightsaber as an unforgiving tool for attack. Normal soldiers are incapable of taking more than one strike from it, while the more elite fighters can take a few more hits just to make the battles last longer. This demo is fairly simple and shows us very little but here is hoping that the Star Wars Jedi: Fallen Order will be a spicy meatball when it releases to the public.